Total War: WARHAMMER III

Total War: WARHAMMER III

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Greenskins Mechanics
   
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11 Feb @ 9:16am
21 Jun @ 10:57am
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Greenskins Mechanics

In 1 collection by Incata
Total War Warhamer 3: Gameplay Mods
76 items
Description
General description


This mod improves the Greenskins faction by adding some features and reworking others. Some original units from the game are also added to the roster of this faction.


Mod Features


-Now you get double the scrap in battles, and both the minimum and maximum amounts have also been doubled.
-Upgrades obtained with scrap no longer have a cost penalty if another one had been acquired previously.


Grimgor Changes


-Grimgor now functions like a horde and has his own building chain for orcs and other beasts. He will not lose his building progress even if defeated, but his costs are high.
-I have ensured that the AI can use its new mechanic.


Wurrzag Changes


-Wurrzag can now recruit some wild beasts from the main building chain (Spider Hatchlings and Feral Wyvern).
-Wurrzag's faction can recruit 2 additional Orc Shamans and can do so in any settlement.
-Wurrzag now functions like a horde and has his own building chain for savage orcs and other jungle beasts. He will not lose his building progress even if defeated, but his costs are high.
-I have ensured that the AI can use its new mechanic.


Gorbad Changes


-"Da Plan" now lasts for 5 turns instead of 3, and its cooldown has been reduced to 1 turn in all cases.
-The unit requirements to equip "Da Plan" have been reduced to 1.


Azhag Changes


-Azhag now functions like a horde and has his own building chain for orcs and constructos. He will not lose his building progress even if defeated, but his costs are high.
-I have ensured that the AI can use its new mechanic.


Miscellaneous


If a faction confederates another, and that faction has a lord that functions as a horde, they will adapt to the new faction.


Wurrzag has a bug with the initial main building, as it defaults to Azagh’s instead. I have no idea why this happens. The player will have to demolish it and build the correct one, but the AI doesn’t seem to have any issues with it.


If you want modifications to Skarsnik's mechanics, you can consult Eight Peaks Mechanics


Grom has not received any changes other than the generic ones. It's been a while since I last played with him, and I think his mechanics are already good, but if you have any suggestions, feel free to leave them in the comments box.


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Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
20 Comments
goatlegs 25 Jun @ 5:08pm 
You gotta dismantle the main horde building and then build it again.
ᚹᛟᛞᚨᚾᚨᛉ 8 May @ 4:49am 
And I don't know what the problem is, but the main building of the herd, which is a nomadic system, cannot be upgraded beyond Tier 1.
ᚹᛟᛞᚨᚾᚨᛉ 8 May @ 4:42am 
What I'm talking about is the nomadic system in the 4th picture.
Incata  [author] 8 May @ 4:27am 
@ᚹᛟᛞᚨᚾᚨᛉ I don't understand what you mean
ᚹᛟᛞᚨᚾᚨᛉ 8 May @ 3:52am 
Sorry, I forgot to mention the Monarch Nomadic System in the game.
Incata  [author] 8 May @ 3:21am 
@ᚹᛟᛞᚨᚾᚨᛉ Gorbad has his own benefits, if you are referring to the horde function benefits, only the legendary lords mentioned have them and these adapt according to which faction they belong to.
ᚹᛟᛞᚨᚾᚨᛉ 8 May @ 2:31am 
have a request for the mod-making teacher. Can Gorbad also receive this benefit?
Cynn 10 Apr @ 6:50pm 
It's all good, seems to be working normally now that I demolished and built the primary structure again.
Incata  [author] 10 Apr @ 7:14am 
@Cynn It may require a new game ,or you have any other mod that is incompatible with it.
Cynn 9 Apr @ 2:38pm 
Okay, after he respawned it was still the same, but choosing to demolish it, I'm able to build every building regardless of tier and now I can start upgrading the primary building again. But once upgraded to level 1, the higher tier ones are locked again.