Conan Exiles

Conan Exiles

286 ratings
Wicked Webs of Zamora
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318.719 MB
11 Feb @ 4:43pm
27 May @ 6:15am
9 Change Notes ( view )

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Wicked Webs of Zamora

Description


Welcome, Exiles, to Wicked Webs of Zamora. This mod seeks to expand Zamorian culture, aesthetics, and mysticism, drawing from scattered lore fragments across comics, books, Games and other sources. Sadly this lore is imperfect, full of gaps and contradictions. Rather than seeing these as flaws, I embrace them, shaping my own vision of Zamora's shadowed spires, forbidden cults, and silken intrigues.

As a solo artist and creator, I craft this world in my own style. Expect thematically fitting decorations that reflect the eerie beauty of Zamora, its brooding temples, its gilded decadence, and the creeping influence of the many old, new and stolen Gods of Zamora. But in the End this is just some sort of gibberish self created Lore :D I want to create Arabic-spider Themed stuff because i think it looks cool. In the end do with it whatever you want.

Disclaimer

🕷️This mod contains spider-related content. It’s Zamora—the wicked land of spiders… and spider gods… and, well, huge spiders. Expect spiders. And spider symbolism. Lots of it. Duh. 🕷️

Content

Currently Expanding on:





Additionally, this mod may feature elements of nudity in clothing styles or aesthetics, but it will never include kinks, sexual, or erotic content of any kind. Don’t even ask. It’s not happening.



Recommended Mods

Most servers probably already have these mods, but if you're among the few who don't, here's a list of recommended mods to use with this Building Set. While not all are required, some building pieces may be tricky to use without them. These mods will make it much easier to create the creations of your dreams!


Incompatible Mods
The Mod Ancient Civilization is not compatible with this mod. Some Building Pieces will be overwritten by the mod that has higher priority in your modding list. This is caused by the same id range of the Building Pieces. I will fix this at some point, but has no priority for me right now.

Techniqual Informations
Mod ID: 3425757676 Table Range: 3790000 - 37900xx Put the Mod somewhere inbetween all of your building piece mods and you are good to go.

[discord.gg]

Legal Notice

Screenhots made on the Savage Wilds Map.

This mod is a labor of passion, crafted with care to enhance the experience while remaining as performant and resource-friendly as possible. To achieve this, I carefully integrate existing assets alongside my own creations, ensuring a seamless and immersive addition to the game.

The mod itself does not contain original content from the game's creators but purposefully reuses select assets—such as textures, materials, and VFX—to complement my own work. Some models have also been repurposed where appropriate.

With that said, here is the obligatory message:

"This mod contains assets (art, music, code, items, systems, and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors."
42 Comments
skod-cab 11 Jul @ 11:33am 
Can you please check the Right-Triangle Yezud Wall and the Left-Triangle Yezud Wall, - they both have the same brick-orientation, so fittting their outside on a outside wall results in open spaces for the Right-Triangular Yezud Wall piece. THX in advance - it's a very nice building set!
kitabutt 21 Jun @ 10:08pm 
Just adding in that the circular walls do not set right upon their circular foundations and are unpeaceable. Id provide an image but I'm not online right now. They seem to clip down under foundations and no matter what I tried to do they refused to attach to ANY foundations at all vanilla or this mods and just aren't usable currently. Our modlist is very meager on building pieces but we do have some settings enabled on LBPR for placement but not all placement. And we do not have the 'no stability' needed. Just some ideas on what might cause it?
Turbo-Laser Ninjadragon 13 Jun @ 5:25am 
Constructive criticism incoming:

Although this is a massively useful and well thought out kit it becomes thematically incompatible for mixed kit designs because of the pervasive spider motif, which in some cases feels kind of 'haloween'.

Note that this is not a criticism of the time or the effort that went into making this kit, that absolutely no offense is intended and that I would be overjoyed to use it if the majority of the spider motif were moved to exclusively decor.

The best thing about this kit is the large domes because it is impossible to build anything like them that approximates a very large dome.

Please consider making a building kit that is nothing BUT large domes.
Kel & Nici 3 Jun @ 4:12am 
Thanks and no problem. I uninstalled ancient civ. If this problem is fixed - np if it takes a while - i can reinstall it. At the moment I use your mod.
Ashaara  [author] 30 May @ 9:26am 
Ok i looked into this and as random as it is it really happened that both mods crossed the same id range... which is painfully annoying. I will look into this. This is ja major problem i cant fix that fast.
Ashaara  [author] 30 May @ 9:19am 
@Keldaron This sounds odd ... And shouldn't be possible because both Mods shouldn't share any ids. That would be very very random. Can you pls join my discord server and share me the names of the affected pieces? Of both mods.
Kel & Nici 30 May @ 3:02am 
sand and stone, desert town, ancient civilisaiton, sh - building kit, arena pier and fence gates are working good together, but with wicked webs of zamora there is the problem with ancient civ (as far as i saw it).
Kel & Nici 30 May @ 2:56am 
i like this mod but there are a few pieces that will be overwrited if i use the mod ancient civilisaiton too (some stairs for example). would you change this?
syncopatedglory 14 May @ 4:32pm 
gorgeous!
Dejmon 14 May @ 12:00pm 
git