Crusader Kings III

Crusader Kings III

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CK3 - Council Experience ( TFE, PoD, AtE )
   
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498.438 KB
12 Feb @ 2:25am
1 May @ 6:37pm
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CK3 - Council Experience ( TFE, PoD, AtE )

In 1 collection by Arthur Revan
Versions of "Council Experience" for other TC Mods
4 items
Description
Description:
This is an adaptation of the awesome Councillor's experience trait mod for the Vanilla CK3.
It can also be used for The Fallen Eagle, Princes of Darkness and After the End mods.

I've made it mostly for myself, to be able to easily modify it after frequent AGoT updates.
( And to have a lite version for the other TC mods like EK2, LotR, TFE, etc ).

What it do:
  • Adds one trait with different paths.
  • Councillor has a 5% chance to gain/increase their trait each month ( By: min 2, max 8 ).
  • I know it a bummer, but Councillor will NOT be more efficient at performing their tasks with this traits ( What you see on the screenshot, is what you'll get ).
  • The code is rewritten to be much simpler and far more efficient ( Tiny help for performance =D ).

Load Order:
Put it below the TC mods.

Translations:
Chinese Translation ( By 無壹 )
11 Comments
Arthur Revan  [author] 8 May @ 6:19am 
@Fi
After, all submods go below base mods in load order.
FI 7 May @ 8:08pm 
i need to put this after or before pod?
Arthur Revan  [author] 1 May @ 10:12am 
@HaziTru
I know, I'm fixing it.
HaziTru 30 Apr @ 12:22pm 
It crashes with new update
Arthur Revan  [author] 31 Mar @ 2:02pm 
@Spirit
IDK, it was updated at of 16 Mar, so maybe yes for Vanilla.
But I doubt it works for TC mods, as it has a lot of changes.

That the reason why this mod doesn't make the Councillors better at performing their tasks, and why I made it in the first place: I was tired constantly patching it.
Spirit 31 Mar @ 11:13am 
Does the original work properly?
Arthur Revan  [author] 22 Mar @ 2:35pm 
@Solitude
I can make one, but IDK if I will be able to maintain it, as I don't play it.
Solitude 22 Mar @ 12:13pm 
Would you be open to making a version compatible with Godherja? I tried this one (with Godherja) to no avail.
無壹 4 Mar @ 8:19pm 
Lol , link is enough, thanks!
Arthur Revan  [author] 4 Mar @ 6:54pm 
Sure, but if it's a "simp_chinese", then I can just integrate it into the mod,
all I need is "council_exp_l_english.yml" with a translated text.