Quasimorph

Quasimorph

67 ratings
Display Movement Speed - UI [Permanent Version]
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.557 MB
12 Feb @ 7:34am
21 Apr @ 8:42pm
3 Change Notes ( view )

Subscribe to download
Display Movement Speed - UI [Permanent Version]

Description
Display Movement Speed Continued - UI [Permanent Version]

This version of Display Movement Speed mod shows UI on all visible enemies.

The UI features a health bar, an icon for melee/ranged enemy and action points remaining.

All of these options can be toggled on and off in the config file. File location is listed under the category "Config" below.

Continued Notes
This mod is a version of the Continued mod by NBK_RedSpy[github.com]
We are maintaining different versions of it for user preference.

At the same time, a continuation of GitHub user jamsge[github.com]'s mod

If needed, the mod will be taken down upon original author's request.

Updates
Update v.1.1.0
- UI Scales with Camera Zoom

Bugfixes
- Fixed a bug where the premature destruction of the enemy would throw an error message.

Alternative Versions
NBK_RedSpy's continued version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417898256

I have uploaded an alternative hover version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422733738

Note that only one "Display Enemy Movement Speed" mod can be run at a time.

Config
To rebind the settings for the mod, go to:
%UserProfile%\AppData\LocalLow\Magnum Scriptum Ltd\Quasimorph_ModConfigs\QM_DisplayMovementSpeedContinuedUIPermanent\config.json
and change "Comma" with a Unity Keycode of your choice (scroll down to the Properties section)[docs.unity3d.com]
or set UI config to 'true' or 'false'

Source

Credits
12 Comments
Stygota 17 May @ 12:25am 
Tried this mod out with the beta. Could see the attack type indicator and AP numerals as expected.
RafaelHydra 22 Apr @ 11:06am 
No pressure, it's fine as is
Crynano  [author] 22 Apr @ 4:09am 
It could be mitigated but I think it might be a hassle for a fun little quirk
RafaelHydra 21 Apr @ 10:10pm 
Bit unfortunate that's not a bug or an oversight (as in it can't be "fixed"), but at least it's so hard to make anything out all the bars and numbers that it doesn't really end up spoiling the experience anyway - regardless, thanks for the mod
Crynano  [author] 21 Apr @ 8:48pm 
Yes! Unluckily that is bound to the method I use to update the UI, and it "reacts" to the enemies being created.

So after going through an elevator, new enemies load, and the UI must search for them and move to their positon :D
RafaelHydra 20 Apr @ 8:50pm 
Small quirk I noticed: whenever you go up a floor using an elevator, a bunch of info for different enemies flashes for a fraction of a second; hard to make much of it though
Scotchi 10 Mar @ 7:05pm 
amazing! thank you very much (:
Crynano  [author] 27 Feb @ 4:43am 
I had one mistake in the path, the folder should be named "QM_DisplayMovementSpeedContinuedUIPermanent"

@Excalibird
Also, if this folder already exists in your config, delete it and try running the game again to regenerate the default config.
Excalibird 26 Feb @ 7:34pm 
I can't find the option to turn off the healthbar (or anything except changing the comma key toggle) in the config
Crynano  [author] 19 Feb @ 4:30am 
Love to hear that! :D

Little visual trick there, the UI doesn't actually scale, it remains in size, just as other UI elements, but the map looks smaller ^^

I need to find a way so that its relative size stays the same as the grid.
Although it isnt a priority for me at the moment, the source code for it is open, and Ill be glad to add any contribution to it!