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As for "Melee Throw Glow Type", if you set to 1, it uses dynamic light. If it's set to 2, it uses custom glow (orange). You can test it yourself to see how it looks like.
AN ERROR HAS OCCURED [the index 'GetActiveWeapon' does not exist]
CALLSTACK
*FUNCTION [GetActiveMainWeapon2()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3426113086.vpk/scripts/vscripts/director_base_addon.nut line [147]
*FUNCTION [unknown()] c:/program files (x86)/steam/steamapps/common/left 4 dead 2/left4dead2/addons/workshop/3426113086.vpk/scripts/vscripts/director_base_addon.nut line [157]
LOCALS
[player] NULL
[this] TABLE
[owner] NULL
[this] TABLE
I dont know how to enable/disable the "Melee Throw Glow Type" in the console. Also i made a mistake for calling the outline a "highlight".