Starbound

Starbound

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Battered Koala - Restored Beta Dungeons
   
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13.237 MB
12 Feb @ 10:10am
10 May @ 2:00pm
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Battered Koala - Restored Beta Dungeons

In 1 collection by FUS
I can't believe it's not Vanilla!
310 items
Description
Originally posted by Big Boss:
We won't scatter their sorrow to the heartless sea...
We will make diamonds from their ashes.

Initially started as a dungeon port from an actual Beta version of Starbound I came across on Archive org. Only to later pivot into fixing/bundling together the Shadowwolftjc's Legacy collection of mods instead, after getting sick enough of crashes due to asset mismatches (no regrets).

Note: While I did playtest it extensively, due to sheer amount of files involved there's a potential non-zero chance that something did get past my attention, so please do report any crashes in the comments.

Warning: incompatible with "Legacy Microdungeons" duo of mods, "Legacy Dungeons (NPCs/Objects/Biomes)" are fine, however.

Features:

  • 7 major dungeons;

  • 20 microdungeons with countless sub-variations (most of which were not even in that beta copy I had, so thanks again to Shadowwolftjc for those);

  • Merged microdungeons with their modified version from the Legacy Pack, as well as done some touch-ups on a bunch of them;

  • Reimplemented dungeon NPCs with some changes and additional gear variations added to fit the theme better;

  • 4 reimplemented dungeon monsters, 3 robots from the human bunker, and a Shroomling from the Mushroom biome;

  • 1 restored cave biome - Abandoned Mines, with reimplemented "MoleCave" microdungeon residing in it (It's a long horisontal mineshaft. Took some notes from Betabound's "CoralTemple" implementation and just iterated on it.
    Original version of that microdungeon is in this mod's files as well, but not set to spawn anywhere as it's basically identical and too intrusive to do anything with, spawnable with "/placedungeon bk_coraltemple");

  • 1 "rare" terrain feature, "Platforming" for surface biomes what didn't have them;

  • More Planet Info icons and descriptions.

Technical differences from the Legacy Pack (Non-Exhaustive):

  • Were here at some point, but gotten so big that I decided instead to just put them as a .txt file inside the mod itself, for those who really want (or need) to see it.

Enjoy
17 Comments
FUS  [author] 11 May @ 2:53pm 
@Fojus It's technical name is "floranhell", and yes it's included in here too.

P.s. On that note, to the people who asked, I've dug around and did some research on the shivs and floran prods.
Basically, I could just port my version over right now and release it (as I've got an alright-looking adaptation working in my dev build), but the thing is, Betabound is already working on all of these weapons, (with 90% of them being already in there functional and authentic), so it'd be completely redundant for me to reimplement them on this end (and could also break things if I were to remove them later).
Another issue as of this writing, floran prods haven't been fully ported yet, but the shivs are, so I'm kinda just stuck here in limbo waiting for that other weapon to release which would let me assemble them all into a compatibility patch without the need to patch the patch later.
Fojus 11 May @ 2:04pm 
Maybe this was alredy answered but, aren't you missing the old floran prision dungeon?
FUS  [author] 5 Mar @ 1:01pm 
Thanks for reporting that. It was 2 things actually, for one I did wrote "Encounter" uncapitalised, and yet for two there aren't actually any biome microdungeons assigned to the Scorched biome, the terraformed one specifically as it's different from the Scorched City version.

So I have removed that part from the patch, try it now and it should work (or at least the error should change).
Roboglitch 5 Mar @ 11:55am 
having this mod installed causes one of voyage's (arcana's addon) missions to no longer be accessible due to a possible typo in one of this mod's files
log for reference: https://pastebin.com/wuqkngGU
FUS  [author] 2 Mar @ 8:34am 
Though with the dungeons specifically it'll just make the game sometimes spawn 2 slightly different versions of the same dungeon on a single planet.
As well as brick every ocean-lava-poison planet out there, because those as far as I know aren't supposed to have any land-based dungeons on them, but the Legacy Collection adds major dungeons to every planet indiscriminately, which evidently isn't working out. Someone probably have found a way to do that at this point, but I'm not aware of any.
FUS  [author] 2 Mar @ 8:21am 
Those won't interfere with it, as per the description, "Legacy Dungeons (NPCs/Objects/Biomes)" are fine to keep installed.
Elpel 2 Mar @ 8:15am 
That is absolutely awesome! I have "Dungeoneer Dungeons Redux (Non-FU)" installed and it has "Legacy Monsters & NPCs" as a dependency. Should I unistall "Legacy Monsters & NPCs" or can I keep it on? Cuz that and "NPC Fixes" are the only Legacy collection mods I have. Sorry about all the questions lol
FUS  [author] 1 Mar @ 12:28pm 
Every single one, and when comparing the files with the originals I even found some missing ones for whatever reason and included those too.
Elpel 1 Mar @ 12:17pm 
Does this include all dungeons included in Shadowwolftjc's Legacy collection of mods?
FUS  [author] 1 Mar @ 6:49am 
Floran Prison - yes, of course. In the npc files though they just had spears and daggers, might be the legacy pack change, didn't know they had any unique weapons personally.
Since I've deleted the beta Starbound already I'll put a pin on that thought for later and look into the original-original dungeons more at some point.