Crusader Kings III

Crusader Kings III

34 ratings
Development Growth Settings
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
832.282 KB
12 Feb @ 1:52pm
15 Jul @ 9:00am
2 Change Notes ( view )

Subscribe to download
Development Growth Settings

Description
A simple mod that allows you to use a game rule to modify how easily and quickly counties develop. This mod should be particularly useful for those playing The Fallen Eagle, or Imperator Rome conversions, where by the vanilla start dates half the world can be 100 development, and by the late game the whole world is. This causes two primary problems, first, lag. That level of development results in each character having absurd amounts of money, armies, etc. All which contribute to lag. Secondly, it makes conversion to EU4 for mega campaigns all the less interesting. Still, I am sure others have desire to have their medieval europe grow into a veritable megapolis in a matter of decades, or never grow past mud huts!

Created this mod, specifically, to use with my mega campaign, where testing showed that running from 372 AD to 1440 AD results in an entire map of 100 development. Turns out, a game designed for a couple of centures of gameplay struggles to model a thousand. Despite experiments with using regular reployments of the black death to reduce development, I finally just bit the bullet and created this mod to fill my need.

What each setting does is fairly simple:

Instant Wakanda: +100% Development Growth Rate
Amazing Buff: +75% Development Growth Rate
Absurd Buff: + 50% Development Growth Rate
Major Buff: +25% Development Growth Rate
Minor Buff: +5% Development Growth Rate
Vanilla: What it says on the tin
Minor Debuff: -5% Development Growth Rate
Major Debuff: -25% Development Growth Rate
Absurd Debuff: -50% Development Growth Rate
Terrible Debuff: -75% Development Growth Rate
Infertility & Straw Houses: -100% Development Growth Rate

Should be compatible with any and every other mod!

There is also a mod, which if I understand correctly will add Chinese localisation when used in conjunction with this one (among other translated mods): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213

Any comments are always welcome!
18 Comments
ck3user7748 15 Jul @ 1:32pm 
awesome news. I think 75% may be just right. I've been testing it on 85% and you can still grow your dev pretty fast, just takes effort, unlike at lower settings where you can see it out of control all over the place.
TheConeezeanEmperor  [author] 15 Jul @ 9:01am 
Updated to include the +75% and -75% buff versions!
ck3user7748 17 Jun @ 7:34pm 
I confirm it works fine on 1.16x
TheConeezeanEmperor  [author] 8 Jun @ 11:25am 
Should do as far as I am aware, unless they have overhauled how development is handled in the code.
The_Original(HUN) 8 Jun @ 10:29am 
does it work with the latest version of the game?
TheConeezeanEmperor  [author] 13 May @ 3:44am 
I will certainly look into it! I don't know how to apply different debuffs by government type, but that is a very good idea. Though I will also need to figure out how to make it both compatible with base game government types and Fallen Eagle government types. I suspect that SHOULD be simple though.
ck3user7748 12 May @ 5:13pm 
@TheConeezeanEmperor,

I hope you are still active and I want to tell you this mod is truly fantastic.

With further play-testing I find that even the 50% debuff is not severe enough to prevent out of control growth occurring in MPE, and even in MB+ / Vanilla maps(more about specific contexts and duchies) where modifier stacking is out of control due to the game developers not having scaled back buffs as they add more features.

I would appreciate a -75% option being added. I was also asking GPT whether the modifier could be applied based on government type (tribal vs. non-tribal - haven't tried dlc yet so no view on nomadic), with a lower modifier for tribal counties, for which even 50% might be too heavy. This is just a nice to have feature, and I'm not sure many users would need it.
TheConeezeanEmperor  [author] 16 Feb @ 9:36am 
Sure!
牛奶大魔王 16 Feb @ 8:42am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in ck3 mod Chinese submod
would u make a line in description

Here is my Chinese localization.  https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
TheConeezeanEmperor  [author] 15 Feb @ 8:32am 
@ck3user7748

I mean, I guess? It adds a gamerule, and CK3 usually doesnt allow you to change gamerules after a save starts. You CAN use certain tools, or save file editing, to do so though.

If you get past that hurdle I don't see why it wouldn't be save game compatible!