Escape Simulator

Escape Simulator

Not enough ratings
Confined Spaces - beta 2.6
   
Award
Favorite
Favorited
Unfavorite
Type: Room
Play time: 30 minutes
Difficulty: Easy
Language: English
Tags: 2+ players
File Size
Posted
Updated
24.620 MB
13 Feb @ 4:29am
26 Feb @ 2:06pm
9 Change Notes ( view )

Subscribe to download
Confined Spaces - beta 2.6

Description
Confined Spaces
------------------------
You awaken feeling strange, hazy, unable to recall exactly how you got here.
in a house with decor that's odd to say the least.
A telephone you cannot call anyone with, a bicycle you can't go anywhere with,
and a front door that will not open.

There are books and furniture.
There are a few hidden notes and items.
And there are audio tapes and videotapes.
Some have been overwritten multiple times.
By other people trapped in this house.
You are not the first one who has been stuck here...
and if the cameras bolted everywhere are any indication,
Someone is monitoring you in this enclosed space, this confined space.
Why?
15 Comments
sdbpost 8 Mar @ 2:37pm 
Mar 8, and there are still many physics problems, keycards not lined up properly, VHS tape doesn't snap in - sort of have to throw it, and ultimately couldn't get past the half raised door. Would be much better play with those things fixed. Agree that I couldn't get that far without the walkthrough.
matthornb  [author] 24 Feb @ 1:13pm 
Thanks for the encouraging take.
I 'm working on an update/patch that should go live in a few hours and solve at least some of the current problems.

And when I do my next map or maps for ES and/or ES2, depending on how quickly that sequel moves forward... my thinking is that my next map won't be started as part of a contest, which should give me more time to get things right. The ES2 editor stuff in particular could perhaps make a ton of fun additional things possible for map creation. Like stairs, more complex path animations, better lighting options and maybe more we don't know about yet.
phoebesta 22 Feb @ 1:17pm 
I mean, it's your first attempt at this, and the main problems are hotspots, item positioning, little details of broken mechanics... all stuff that a little experience with the building platform will solve! That's not bad at all! (If I ever attempt to build a room I'll be happy if these are my main issues lol)!
matthornb  [author] 21 Feb @ 12:33pm 
Ouch, yeah this clearly needed more time playtesting, and testing with a wider group outside a small list of immediate family. The hand card definitely is a small hotspot and too often obscured and it's on a long list of things I definitely need to fix here. The warbly beeping also, agreed that it is unsettling initially and just completely annoying by the end.

There are a ton of collision issues identified. There is a tendency to have broken physics where things sort of jitter in ES1 when dropped and here that is indeed disastrous at times as there are narrow collision gaps where items can occasionally bounce out of the playable level areas entirely. I am going to push an update trying to fix a bunch of the collider and hotspot stuff that is broken. There is a lot of that. And the sound effects involved will be adjusted too as you've just suggested.

Thanks though for giving it a look and providing feedback and these bug reports.
phoebesta 19 Feb @ 10:33am 
Twice I got stuck trying to exit the observation room; first time I managed to walk into the cave passage and got stuck there (immediately), second time I couldn't get through the door. It's like I'm trying to climb a step. Also, getting the card off the hand was nearly impossible, the hotspot for it feels like it was 2x2 pixels big!
I can't try again, the beeping sound is driving me insane, and playing completely quiet makes me feel unsure about whether I activated something or not (though we don't always get a sliding/opening/etc sound effect - it would be good to have those added). My main feedback will be to please remove the beeping - hearing this on repeat for so long is like hearing nails scratching a blackboard. Music is eerie enough, does the job, the beeping is not required (I'm talking about the beeping noise like a dead phone line, that plays every few seconds). Also, the voice acting is cool! Good luck!
Ravn 19 Feb @ 9:49am 
Hi Matt, I could find the slot to drop the crumbled paper into while interacting with the cabinet (I wasn't sure if that was even what to do at the time), so I definitely didn't drop it the right place. I think the paper reacts that way no matter where you put it down, if it's outside its slot. Maybe changing it from a physics object to a pickable animation would help?

There's also a random piece of glass attacked to one of the game objects you can pick up - I believe it was the first keycard. That caused it to rotate oddly from the inventory.

It's an interesting story you made, but it's a shame that so much of it had to be gathered from reading the walkthrough, and the room could've used some more playtesting D:
matthornb  [author] 19 Feb @ 8:19am 
Ouch. That should not be the case and I haven't seen that happen myself yet, but I'll try to duplicate the issue and fix it. A number of remaining visual and collision glitches are present too that I have identified.

Thanks for the bug report.
Ravn 18 Feb @ 2:30am 
There's a very weird bug with the crumbled paper. I tried putting it into the cabinet, as suggested by the walkthrough, and it just shot off into space and disappeared, making me unable to finish the room :(
matthornb  [author] 16 Feb @ 12:54pm 
Okay, this is public. For better or worse. It's being submitted now to the Build a Room contest under the rookie category. It's the first complete room I have ever made and published for Escape Simulator. Quite a learning curve!
matthornb  [author] 13 Feb @ 4:48am 
Am not thrilled with Adobe's decisions but still subscribing to Photoshop every month.