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I 'm working on an update/patch that should go live in a few hours and solve at least some of the current problems.
And when I do my next map or maps for ES and/or ES2, depending on how quickly that sequel moves forward... my thinking is that my next map won't be started as part of a contest, which should give me more time to get things right. The ES2 editor stuff in particular could perhaps make a ton of fun additional things possible for map creation. Like stairs, more complex path animations, better lighting options and maybe more we don't know about yet.
There are a ton of collision issues identified. There is a tendency to have broken physics where things sort of jitter in ES1 when dropped and here that is indeed disastrous at times as there are narrow collision gaps where items can occasionally bounce out of the playable level areas entirely. I am going to push an update trying to fix a bunch of the collider and hotspot stuff that is broken. There is a lot of that. And the sound effects involved will be adjusted too as you've just suggested.
Thanks though for giving it a look and providing feedback and these bug reports.
I can't try again, the beeping sound is driving me insane, and playing completely quiet makes me feel unsure about whether I activated something or not (though we don't always get a sliding/opening/etc sound effect - it would be good to have those added). My main feedback will be to please remove the beeping - hearing this on repeat for so long is like hearing nails scratching a blackboard. Music is eerie enough, does the job, the beeping is not required (I'm talking about the beeping noise like a dead phone line, that plays every few seconds). Also, the voice acting is cool! Good luck!
There's also a random piece of glass attacked to one of the game objects you can pick up - I believe it was the first keycard. That caused it to rotate oddly from the inventory.
It's an interesting story you made, but it's a shame that so much of it had to be gathered from reading the walkthrough, and the room could've used some more playtesting D:
Thanks for the bug report.