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Thanks, but for now I'm only trying to do vanilla missions! :)
Thank you for your feedback, I think I will have to add the "SS-N-2 overhaul" mod
The main danger for the SS-N-2 is the Moksva, in theory, the Su-24M "SEAD" are supposed to be damaged (or sink) the Moksva quite quickly, it is therefore necessary to conserve your Su-24M in order to be able to carry out several strikes during the game.
Once the Moksva is neutralized, the SS-N-2 (which you must launch at the same time) should be able to neutralize a few Ropucha or Alligator.
@Plasm@n
Thank you, I had already had the opportunity to discuss it on the discord, unfortunately despite the correct manipulation in the .ini file
Unable to make airfield empty
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3392721470
It is normal that the first wave of Russian missiles causes damage, especially on the SA-8 and S-125.
But the S-200 and the S-300 are notably capable of intercepting many Russian missiles + planes, and the ukrainian Su-24M (SEAD) are capable of attacking Russian ships and causing a lot of damage.
In addition, the Russian AS-4B from Tu-22M are quite imprecise, half of them crash far from the targets.
(don't forget either that you can set the units "Weapons Free" "Weapons Tight"... but also the radars that you can activate/deactivate for discretion)
Cheers
Yes, it requires some adjustments but I could do the scenario on the Russian side, I would probably add a "landing" part with the appearance of armored vehicles on the beach