PlateUp!

PlateUp!

52 ratings
MultiView (FPV、OTS) v0.7
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14 Feb @ 9:49pm
15 Feb @ 12:29am
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MultiView (FPV、OTS) v0.7

Description
It is recommended to install the module Order Up!, but it is not necessary
He can display the menu in the upper left corner to solve the problem that the menu is not clearly visible in the first person

It is recommended to install the CameraPlus module, but it is not necessary
It can zoom in and out the small map in the upper right corner, and lock the screen to a certain location (see the introduction of this module for the setting method)

control:
F1: Switch perspective
(First person, third person 01, third person 02)
F2: Switch angle
(In the first person perspective, there are two heights to switch between. The first height is more convenient for playing, and the second height is the real perspective)
(In third person, switch between left and right shoulders)

C : Switch player
Mouse: Control the view

Current features:
First Person Camera
Minimap
WASD FPS style movement
Mouse input for camera movement
Controller support

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I referred to the following author's module

I solved the problem of not being able to play with multiple people, added walking animations, and more perspectives

Author : SpiffyTech
https://youtu.be/U5Pq0yJ72CA?si=uZeyeH9mJwx0X4AE
https://github.com/SpiffySnail/plateupFPV
20 Comments
聪明勇敢美丽 19 Jun @ 1:52am 
Can you add a setting to for speed. Right now it's way too slow.
TessyBrainStorms 9 Apr @ 4:25pm 
Can you please make it compatible with dash ping when in first person or over the shoulder?
빠꾸 18 Mar @ 12:30pm 
You are a genius.
TW年糕醬  [author] 9 Mar @ 9:02pm 
Regarding the FOV part, I adjusted it to 75 because many friends told me that the game was too dizzy. I don’t know how to create an interface that can be adjusted.

As for the limitation of the upper and lower field of view, it is because if you look up too much, you will see the plate in your hand going through the mold, and there is no point in looking up. After all, the game has no ceiling.
AllegedlyLuca 7 Mar @ 12:16pm 
I recommend reducing Field of View from 75 (assuming it is the same as that of Spiffy's source) to 60. The current FoV feels overly wide and makes things look further away. I also recommend allowing players to look as far up and down as they wish, from floor to roof—that limitation has no useful function that I can discern.
taicun 26 Feb @ 11:41pm 
If you are having a problem with the speed, have everyone turn vsync off and set the fps limit to 60
NVTR0 26 Feb @ 9:01pm 
Good job! You deserved it.
Portfolio 26 Feb @ 3:01pm 
hey, on multiplayer, the 2nd person moves very fast in 1st/3rd person. Is there a fix for this? Thanks!
t 26 Feb @ 2:59pm 
Are there any solutions for this?
t 26 Feb @ 2:56pm 
When I play this mod with two players, one of us moves at extremely fast speed.