Timberborn

Timberborn

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Configurable Pumps [U6 + U7 ✅]
   
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15 Feb @ 11:04am
16 Feb @ 1:07pm
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Configurable Pumps [U6 + U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
Description
v7.1.0: removed Water production multiplier and add Water production time multiplier instead due to the other option being too unstable and causes crashes.

Your one-stop pump shop is here, time to turn the tide!

By default this mod double the maximum depth of all pumps (e.g: Folktails' Water Pumps can pump up to 4 from 2). You can configure various pump buildings in the game: Main Menu -> Mods -> Settings button next to the mod's name.

Water & Depth
Including Water Pumps (all kinds), Badwater Pumps, Fluid Dump and Mechanical Fluid Pumps:
- Use fixed depth: All pumps will have a fixed maximum depth.
- Use multiplier: All pumps will use a multiplier for maximum depth
- Water product conversion rate: The conversion rate for water product vs. volume. Game default: 0.2, meaning Water Pumps take 0.2cm³ to produce 1 Water product and Water Dumps produce 0.2cm³ per Water product, or 5 Water to fill up 1 block.

Water Pumps
Including Water Pumps (all kinds), Badwater Pumps and Fluid Dumps:
- Water production time multiplier: The multiplier for water production time. For example: Game default 0.33 hour for 1 Water for Water Pumps, setting this to 0.5 will make it 0.16.5 hour for 1 Water while setting this to 2 will make it 0.66 hour for 1 Water.

Mechanical Fluid Pumps
- Mechanical pump amount: The amount of water per second that the mechanical pump pumps (Game default: 0.25cm³/s). ⚡ Note: changing this also increase or decrease power usage accordingly, see below.
- Mechanical pump power multiplier: By default, this mod keeps the power usage at 700HP per 0.25cm³. Use this modifier to increase or decrease (cheater :P) that ratio. Game default: 1x.

For example, if you set the mechanical pump amount to 0.5cm³/s and keep the power multiplier at 1x, the power usage will be 1400HP/s for pumping 0.5cm³/s.

Mod source code (feel free to use it however you want): https://github.com/datvm/TimberbornMods
12 Comments
Luke ✞ Jesus Saves ✞  [author] 2 Mar @ 2:35pm 
It should be fine. This mod has the features (albet much simpler) of Pump Extender so as long as you only use that feature from one of the mods it should be fine I think.
nordstern 2 Mar @ 6:25am 
Is it compatible with Pump Extender?

I am looking for a mod which increases the output of bad water pumps, because building large with IronTeeth gets you in problems because of their huge amount of bad water they need.
Luke ✞ Jesus Saves ✞  [author] 21 Feb @ 9:51pm 
Does it stop pumping more after 0.5m³? Do you have more water than that? Note that the pump itself can only pump water on the one block the pipe is on. Normally in the game it doesn't really matter because water then will immediately level itself from the surrounding blocks but if it's too fast, maybe you take up all the water in the current block and surrounding water doesn't go in fast enough?
@Photo 21 Feb @ 4:00pm 
any way to have it also increase the amount of water that the mechanical pump puts into the other side as far as CMS. cant figure out how to get more than .5 cms out no matter what i change.
Luke ✞ Jesus Saves ✞  [author] 18 Feb @ 1:28am 
Not sure what you mean by "individual pump". If you mean you want to choose how long for each kind of pump then you will need Extended Pump. This mod only lets you choose a multiplier or a fixed maximum depth for all kinds of pumps (so if it was 2, it is now 4 or a fixed 10 for example)
SouthernCityGamer 17 Feb @ 8:54pm 
So with this mod, we can essentially make the pumps as long as we need them for each individual pump?
kat 16 Feb @ 11:57am 
working now, thanks!!
Luke ✞ Jesus Saves ✞  [author] 16 Feb @ 11:29am 
v7.1.0: removed Water production multiplier and add Water production time multiplier instead due to the other option being too unstable and causes crashes.

Thanks for reporting the issue! I think the game didn't expect Water to be produced/used by more than 1 at a time. Please tell me if the new option causes any issue.
Luke ✞ Jesus Saves ✞  [author] 16 Feb @ 10:33am 
Oops that doesn't sound right... I have encountered that one before but I thought it's due to one of my storage mod while in Dev mode. So turned out the Production Multiplier does something funny... For now please turn it to 1x just to be safe. I will check that one again when I have time. I added that option just to be 'enough', I didn't play much with that option changed because it's too OP :P maybe I should reduce the work time instead of increasing the production.
kat 16 Feb @ 10:25am 
i wish i could screen shot..first i tried multipliers but kept getting the argumentexception. then i tried i set the product conversion rate to .1 and it spiked my storage up to 19M water, rather than affecting the production of the pumps. i think something isn't connecting right.