Arma 3
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Sebu's missions: 17 All Cammo'ed Up (VANILLA)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
37.895 MB
15 Feb @ 3:29pm
1 Change Note ( view )

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Sebu's missions: 17 All Cammo'ed Up (VANILLA)

In 1 collection by sebu
Sebu's Emporium
22 items
Description
Get into town at dawn, take out the v.i.p's and get out.

Heavily inspired by All Ghillied Up.
8 Comments
Komodo 21 hours ago 
very nice, loved it

Feedback:
-I had no ammo and only medkits
-The drone had only dumb fire rockets and no lockon armament making it hard to target
-Drone was flying at a very low altitude, needs to be higher to locate the fleeing car quickly

8/10

ty
sebu  [author] 20 Feb @ 2:33am 
i can not stress this enough, do not use any kind of mods while playing most of my missions unless specified. They will break certain parts of the mission. The AI is pretty finicky as it is. Only load the DLCs that are specified on the top right, in this case:
"DLC: HelicoptersDLC, MarksmenDLC, Apex, Jets, Contact (Platform)" These are the only ones I have and they are the most common so I assume almost everyone has them as well and that's why I use them besides the useful props and units.
Changes to the AI like staying alive after being killed waiting for revive, ace stuff or whatever will certainly prevent you from moving since the ai has to die or move in the vanilla way.
I have playtested this a lot and i havent' had any problems or it would have been fixed.
Dator 20 Feb @ 1:20am 
the car leaves mission failed
Liberty_Valance 18 Feb @ 12:16pm 
piloting the predator is impossible..
Liberty_Valance 18 Feb @ 11:58am 
needs RHS... mods
Liberty_Valance 18 Feb @ 11:55am 
i will try with the usual CUP s only
sebu  [author] 17 Feb @ 4:54pm 
@Liberty_Valance don't use mods that may break the mission, i tested it 57 times before publishing it, the ai always reach the trigger for the next point.
Liberty_Valance 17 Feb @ 12:52pm 
problem : after killing the two guys near the fire, the sniper remains static