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No, I'm not on that Discord. But looking through the code of that mod I can see that that mod doesn't provide a gondola-type wagon (in terms of types of cargo it carries (like iron ore or coal), not the actual shape). So it should work fine with Expanded production chains mod too.
The only proper way of providing for mods that add more cargo types is to actually code for those types. I have seen that provided in some mods, for example Facs 124 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823382419 can carry "oil sand", "silver ore", and "slag" out of the box, with no modifications required (my mod discovers these conditions and doesn't add its own version for those cargo types).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3437541991
This mod doesn't modify anything beyond the way cargo is displayed and definitely shouldn't affect the town demand systems. Are you able to post a full stdout.txt somewhere. I suspect is some interaction with other mods here.
Assertion Failure: Assertion `town.customCargoNeeds || town_util::CargoNeedsValidForNonCustom(town.cargoNeeds)' failed.
In file: urban_games/train_fever/src/Game/ecs/TownSystem.cpp:41
I've published a new version that includes that mod. The modification fixes visibility for: asphalt, copper ore, gold ore, oil sand, sand, silver ore, slag and sugar.
As it turns out there was yet another way of displaying custom cargo :-D
Ah ok. I've generally had the correct cargo showing, but maybe the wagons and/or industry mods I used already had them supported natively. I only vaguely recall one wagon that was empty or had the wrong cargo but it was so long ago I don't remember which one.