Don't Starve Together

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Sharkbait's Boss Tweaks
   
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15 Feb @ 9:12pm
11 Jul @ 10:38pm
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Sharkbait's Boss Tweaks

In 1 collection by Left 4 Sharkbait
Mods I've Made
7 items
Description
A small mod that tweaks the values of some bosses with the goal of making them more enjoyable for general audiences. These tweaks are made mainly with single players and 1x damage characters in mind, and are not intended for larger groups of people.

List of changes are as follows (Check patch notes for explanations on each change!):

Daywalker/Nightmare Werepig -

- Healing while stalking +10/0.4s -> +5/0.4s

Scrappy Werepig -

- Attack Range 3 -> 4
- Tackle Speed 13.5 -> 11.5
- Multiwield Cooldown 16 -> 12

Dragonfly -

- Health 27,500 -> 20,000
- Lavae Health 500 -> 200
- Lavae Lifespan 30 -> 15

Celestial Champion -

- Phase 2 Starting Health 13,000 -> 10,000
- Phase 3 Starting Health 14,000 -> 7,000
- Enlightening Snare Lifetime 20 -> 15

Toadstool -

- Health 52,500 -> 25,000
- Sporecloud Lifetime 60 -> 25
- Sporecap Spawn cooldown 45 -> 65
- Sporecap Chops 10 -> 7

Ancient Fuelweaver -

- Channeler and Minion Spawn cooldowns 20 -> 45
- Minion Heal 400 -> 300
- Snare Attack cooldown 10 -> 20
- Snare Duration 6 -> 4

Bee Queen -

- Bee Queen features a ton of changes, so I will not list them all here. However, important changes include:
- Health 22,500 -> 15,000
- Reduced number of guards and guard health (2-3 per spawn, 150 health)
- Guard Spawn Cooldown 18, 16, 7, 12 -> 35, 30, 15, 20
- Adjusted Bee Command ability and cooldown
- Bee Queen can now be dodged and kited, and her attacks are a little less frequent

Twins -

Retinazer -
- Minumum eyes per spawn 4 -> 3
- Spawn CD 5.4 -> 8
- Charge: CD - 3.5 -> 8 MouthCD 7.5 -> 15 Speed 20 -> 15 MouthSpeed 22 -> 17 Time 1.0 -> 0.5 MouthTime 0.7 -> 1.20

Spazmatism -
- Spawn CD 18 -> 30
- Charge: CD - 1.75 -> 4 MouthCD 3.75 -> 7 Time 0.4 -> 1.0

Varg -
- Base Hounds 2 -> 1
- Max Hounds 10 -> 6
- "Followers" 6 -> 4

Wrathful Rabbit King -
- Minions 3 -> 2

Enlightened WARBOT -

- Health 22,500 -> 20,000
- Attack period per threat level 3.5, 3, 2.5, 2 -> 4, 3.5, 3, 2.5
- Leap CD 7, 11 -> 8, 12
- Player Damage Percentage 25% -> 50% (Normally 50% for every other boss, just bringing it in line)
- Orbital Beam initial hit damage 50 -> 25
- Terramite laser wire damage 30 -> 20
- Terramite health regen 5 -> 4

Celestial Scion -

- Health 16,000 -> 13,000
- Attack Period 3, 2.75 -> 3.5, 3
- Physical Damage 225 -> 200
- Supernova: CD 40 -> 30 DPS 40 -> 50
- Creep DPS 25 -> 15

Inimical Gestalts -

- Health 2,000 -> 1,000
- Spawn Time 60 -> 120
- Physical Damage 165 -> 115 (Deals 130 damage total)

All simple tweaks to make these guys less of an annoyance. They'll still pester you plenty often, but they won't oneshot as many characters, and they don't take as long to dispatch.


Please keep in mind that these changes are made using my own opinions and design philosophies, and are mostly for myself. I do not believe that these are perfect changes by any means, but the intent is to make some of these bosses less frustrating and more digestible. Have fun!
11 Comments
Left 4 Sharkbait  [author] 6 Jul @ 9:59pm 
Added YouTube videos for the Twins and Bee Queen fights, since they're drastically different from the normal ones. Moved all of the detailed explanations to the patch notes.

Thank you to Quinn for the second Bee Queen fight! If she does a video for the Twins fight as well, I will probably add it to the page as well if she's okay with that.
Left 4 Sharkbait  [author] 6 Jul @ 3:31pm 
Done.
ThePicklePlunderer 6 Jul @ 11:50am 
warbot tweaks and my life is yours
Attention Horse 6 Apr @ 11:59am 
Thank you very much for adding the configs, that's a huge deal.
Luka 6 Apr @ 6:53am 
Oh that's super cool!!! Thanks a lot for these :)
Left 4 Sharkbait  [author] 5 Apr @ 9:22pm 
Now features simplistic configs for your further-optimized pleasure! The configs are a simple "on and off" for each boss.
Attention Horse 11 Mar @ 2:48pm 
I look forward to configs if you can make them work, I'd really like to use this, but I wouldn't want the Bee Queen or Nightmare Werepig changes.
Luka 11 Mar @ 6:21am 
Thank you for your answer, I'll be grateful if you do but understand if you can't, too :)
Left 4 Sharkbait  [author] 11 Mar @ 12:28am 
I myself am not familiar with the concept of creating configurations for mods, but I'll see what I can do.
Luka 10 Mar @ 9:59am 
Hello! I was searching for a mod to tweak specifically the charge of the scrappy werepig, and I agree with your phiosophy on that one. I find your other changes interesting, but as I've learned to fight those other bosses how they are I'd like not to have all of this at once.
Could there be options implemented so that I may just keep the one or two changes I want for Scrappy Werepig (potentially others like Bee Queen)?
Thank you in advance!