Ravenfield

Ravenfield

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Haven Mod (Ravenfield's first DLC)
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Content Type: Skins
File Size
Posted
Updated
76.283 KB
16 Feb @ 7:58am
13 Aug @ 2:41am
14 Change Notes ( view )

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Haven Mod (Ravenfield's first DLC)

Description
WARNING!! This mod updates VERY FREQUENTLY on GitHub!! You should check GitHub every 2-5 days or install the Auto update DLL(require Bepinex)!!

If the game updates AT ALL, the DLL will be erased and will no longer be compatible until Stand_Up uploads a new DLL.

Installation
SUBSCRIBING TO THIS MOD WILL INSTALL A USELESS SKIN.
Go to the installation link below. The video above contain the basic information, The GitHub contains all the information you need.

https://github.com/RavenfieldCommunity/HavenM

If the above link is removed, enter the link below manually (it's an image lol so if this mod gets reported at least it won't be removed, like links are)


If you wish to see the change notes, either go to GitHub or check the Change Notes on this workshop item. We upload the full change log since the last update intermittently, but not often.

Known Issues
-Does not work for Mac, causes pink textures; if you have mac, please verify this information.

Problems that arise when you DON'T read the GitHub:
-Your game will run like hot sh*t in Spec Ops (you MUST change the bot count. The bot count is repurposed to be BOTS PER OBJECTIVE. Setting it at 60 will incur unholy amounts of lag)
-Similarly to previous point, the respawn timer now is repurposed to mean max objective amount in Spec Ops only. Game caps max at 15 though.
-Your skins are cubes? Then you didn't read the f*ckin description, did you?
-Bots becoming invincible outside of Spec Ops? Remove any mutator that f*cks with hero armour.
-Too hard to complete spec ops? Read the first two points above (bot count = bots per objective, respawn timer = max objective limit)

Uninstallation



Y'all, I (VortexSupernova) didn't make the mod, it is Stand_Up who did. Your positivity is greatly appreciated. For those wondering why Steel hasn't done any of this is because we were driven out of RF main by people who thought it was a crap mod because it required an installation method and thought it was a virus. Thank you, the people, for being wiser!
Everyone else added as contributor directly pitched into the creation through suggestions and bug testing as well as tweaks.
If you're one of the idiots who say this mod kills performance, I'm the one who took the benchmarks shown in the images attached to this workshop item. If you can't read the GitHub then that's your fault.







Popular Discussions View All (4)
101
11 Aug @ 5:19pm
PINNED: Suggestions
Stand_Up
71
4 Aug @ 11:11am
PINNED: Bugs report
Stand_Up
28
27 minutes ago
PINNED: Incompatible mutators
Stand_Up
745 Comments
Stand_Up  [author] 11 hours ago 
the HavenM version of EA32 is now usable, just install the latest one on the EA32 beta release repository.
Stand_Up  [author] 11 hours ago 
@lanzerik9, EA31 is the stable one so it's in a separate repository, same as EA32 which just got released today , like right now .
lanzerik9 11 hours ago 
Is this compatible with EA31 or is it a EA32 only?
Stand_Up  [author] 13 hours ago 
OK Beta Branch Updated so the Beta branch version of HavenM is not usable rn
Stand_Up  [author] 21 hours ago 
8/13/2025 update:

-Fixed Wire guided passenger gunner not halting and improved helicopter halting performance in battle

-Released a seperate EA32 beta branch version of HavenM (I was bored)
Stand_Up  [author] 12 Aug @ 8:47am 
The EA32 beta option will be in a seperate install until EA32 goes stable
Stand_Up  [author] 12 Aug @ 8:15am 
not releasing it yet, gotta test it a bit
creole09 12 Aug @ 8:06am 
So i gotta switch to beta now or you saying you havent released the *havenM* yet
Stand_Up  [author] 12 Aug @ 7:32am 
I just updated HavenM to EA32 beta (not released yet),it took me more time to set my config up than it take me to update HavenM
Stand_Up  [author] 11 Aug @ 8:53am 
@creole09 @PhantomBravo , I will try having them implemented in the future.