Ravenfield

Ravenfield

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Haven Mod (Ravenfield's first DLC)
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Content Type: Skins
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76.281 KB
16 feb @ 7:58
19 aug @ 1:20
15 ändringsnotiser ( visa )

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Haven Mod (Ravenfield's first DLC)

Beskrivning
WARNING!! This mod updates VERY FREQUENTLY on GitHub!! You should check GitHub every 2-5 days or install the Auto update DLL(require Bepinex)!!

If the game updates AT ALL, the DLL will be erased and will no longer be compatible until Stand_Up uploads a new DLL.

Installation
SUBSCRIBING TO THIS MOD WILL INSTALL A USELESS SKIN.
Go to the installation link below. The video above contain the basic information, The GitHub contains all the information you need.

https://github.com/RavenfieldCommunity/HavenM

If the above link is removed, enter the link below manually (it's an image lol so if this mod gets reported at least it won't be removed, like links are)


If you wish to see the change notes, either go to GitHub or check the Change Notes on this workshop item. We upload the full change log since the last update intermittently, but not often.

Known Issues
-Does not work for Mac, causes pink textures; if you have mac, please verify this information.

Problems that arise when you DON'T read the GitHub:
-Your game will run like hot sh*t in Spec Ops (you MUST change the bot count. The bot count is repurposed to be BOTS PER OBJECTIVE. Setting it at 60 will incur unholy amounts of lag)
-Similarly to previous point, the respawn timer now is repurposed to mean max objective amount in Spec Ops only. Game caps max at 15 though.
-Your skins are cubes? Then you didn't read the f*ckin description, did you?
-Bots becoming invincible outside of Spec Ops? Remove any mutator that f*cks with hero armour.
-Too hard to complete spec ops? Read the first two points above (bot count = bots per objective, respawn timer = max objective limit)

Uninstallation



Y'all, I (VortexSupernova) didn't make the mod, it is Stand_Up who did. Your positivity is greatly appreciated. For those wondering why Steel hasn't done any of this is because we were driven out of RF main by people who thought it was a crap mod because it required an installation method and thought it was a virus. Thank you, the people, for being wiser!
Everyone else added as contributor directly pitched into the creation through suggestions and bug testing as well as tweaks.
If you're one of the idiots who say this mod kills performance, I'm the one who took the benchmarks shown in the images attached to this workshop item. If you can't read the GitHub then that's your fault.







Populära diskussioner Visa alla (4)
108
27 aug @ 14:27
KLISTRAD: Suggestions
Stand_Up
97
27 aug @ 14:32
KLISTRAD: Bugs report
Stand_Up
34
26 aug @ 18:47
KLISTRAD: Incompatible mutators
Stand_Up
824 kommentarer
Augenstern 8 timmar sedan 
Yes, I've encountered the exact same issue too. They’ll shoot at obstacles—they’ll even fire RPGs at them! If I had friendly fire turned off, they’d definitely blow themselves and their teammates up. I hope this can be adjusted! (I’m using the official maps.)
Daboyski 9 timmar sedan 
Like for example,The eagles are in position A and the ravens at B. Theres a building near A called A1 and a hill near B called B1. And another point called C near B.

The eagles (defending A) fire at the ravens, from A to B. The ravens move to point C and are hidden behind B1 as they move. So, wed think that the eagles would fire at B1 since its their last visible position . But, since A1 is blocking their line of sight, they fire at A1 instead of relocating around A1 or moving to a different point/changing priorities

I tried explaining it really specifically lol
Daboyski 9 timmar sedan 
It would be good if bots were smarter when firing. Every now and then I see bots firing at a hill/obstruction because the enemy is on the other side. If its for suppression, i get it, but sometimes they still fire at the hill while the enemies on the other side are really far away from the same hill/obstruction. Like, it would be good if bots were more mindful of their terrain and surroundings and fire when they have direct shots. The suppressive fire thing is good since the bots fire at the last area they see the enemy at, but sometimes, they just fire at a building in front of them instead of the enemys last location (which is farther) simply because the building is blocking their point of view. Or maybe thats just a me problem lol
creole09 21 timmar sedan 
wild work
VortexSupernova  [skapare] 29 aug @ 6:07 
@PhantomBravo @creole09

dude Standup easily fixed what Steel caused years ago it's so crazy that our "amazing dev" couldn't even fix pilot skin desync. Apparently it was just an easy code change lmao

But yeah it means the occupants of the exfil will now be skin based rather than vanilla.
creole09 27 aug @ 7:46 
that doesnt really matter since the helicopter never even lands to pick you up it just floats forever
PhantomBravo 27 aug @ 7:29 
“ Fixed Specops helicopter exfil pilot and gunner not using the right team skin.”
Does this mean the helicopter pilots will now have whatever skin is chosen in the game configuration menu instead of the default vanilla skin?
Stand_Up  [skapare] 27 aug @ 2:01 
No EA32 version until it actually released.
Stand_Up  [skapare] 27 aug @ 2:01 
Update 8/27/2025

-Tweaked Wire Guided missile behavior, improving their update rate and helicopter behavior, Fixed Specops helicopter exfil pilot and gunner not using the right team skin.

-Allow ai to fire at target even if their weapon can't damage them/Fix projectile so the person impact mod now work
PhantomBravo 26 aug @ 20:51 
I've compiled the previous comments into a message in the Bugs report discussion thread.