Escape Simulator

Escape Simulator

552 ratings
A Stone's Throw Away
   
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Type: Room
Number of players: Singleplayer
Play time: 30 minutes
Difficulty: Medium
Language: English
Themes: Adventure
File Size
Posted
Updated
77.699 MB
16 Feb @ 10:24pm
21 Feb @ 11:39am
13 Change Notes ( view )

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A Stone's Throw Away

Description
You're daydreaming about escaping the city hustle and suddenly remember: there's a barely known hiking path in the mountains nearby. When did you learn of it? Who told you about it? And why did you never go before? You don't remember, but it doesn't matter; you're just itching to go. The best part? It's just a stone's throw away! You don't want to wander too far off after all...


**ATTENTION ALL PLAYERS!! The underwater logic makes some effects behave weirdly, and most importantly, it erases the object silhouette you normally see when you're going to place an object somewhere. Don't let this discourage you from placing your objects where you know they belong!**
Popular Discussions View All (3)
0
16 Feb @ 10:29pm
Bug Report
Eureka Paprika
0
16 Feb @ 10:28pm
Video Walkthrough
Eureka Paprika
0
16 Feb @ 10:28pm
Attributions
Eureka Paprika
15 Comments
Eureka Paprika  [author] 29 May @ 11:57am 
@Fallowsthorn: yes it's possible! Nothing should break in multiplayer, although I have to say I haven't tested it as extensively with multiple people, so it's possible for some minor bug to pop up
Fallowsthorn 28 May @ 12:06pm 
Is it possible to play this with more than one person, or will it break something?
Eureka Paprika  [author] 23 May @ 11:31am 
@Shimmer721 Hi there! It is actually set up in a way that, regardless of the order you do the things, you can retrieve both holographic keys and eventually both rods. If you couldn't, maybe there was a bug or you missed something. Could you please specify what happened exactly? At what point were you unable to continue and what was the reason? If it was a bug, that information would help me find it. Thanks!
Shimmer712 22 May @ 8:15pm 
In the cave, if you do things with the cages out of order, you're stuck. If you remove the wrong rod thing from the cage first then use it to get the shape to unlock the under water thing, you can't get both of them. Maybe include something that will let you get both regardless of what order you did or have something that makes the person get them in the right order set up.
Chikara 6 Apr @ 10:13am 
Excellent room with fun puzzles and mechanics. Really nice environments as well :) I manage to get myself stuck not finding the feather, no idea how I missed it :P
ChunkehLeygs 10 Mar @ 7:09pm 
Really great room, puzzles were enjoyable and the aesthetics/atmosphere was over the top!
Monkey_Chicka 6 Mar @ 9:02pm 
What a gorgeous workshop! I especially loved the aquatic area. I just sat and looked all around. So pretty!
RonJonJovi 27 Feb @ 10:15pm 
The shark puzzle was a bit difficult to figure out, due to the shapes and colors not matching perfectly, and the head on the mermaid silhouette being a bit difficult to really see clearly , but I powered through with some trial and error. Still a solid puzzle, just a bit unclear. Absolutely everything else in this room was A+ work, for sure, though. I greatly enjoyed it all.
Eureka Paprika  [author] 23 Feb @ 1:54pm 
@MahmanU: Thanks a lot for your comment and tips on improvements!

I'm really sorry you wasted time because of the slot object placement silhouette not appearing underwater. Unfortunately, I don't think I can fix that as it's just something that happens due to the underwater logic. I figured, since by that point in the game the players already know that they must put the ore on that spot, that they would try to do it even though the silhouette is not visible. But I know I can't count on that every time, so I understand it must have been frustrating. I've put a disclaimer about this in the room description, and I will also put one in-game as soon as the competition ends and I'm allowed to introduce changes. I'll see about making the sharks more distinctive too.

Thank you so much for your help and again I apologize for the inconveniences!
MahmanU 22 Feb @ 6:56pm 
A pleasant environment or calming should I say? Nonetheless, a very good puzzles. There were some things that I noticed could use some improvements.

Mostly in the ocean world, I couldn't see visually the snapping point of the ore due to the contrast of the snapping point and the environment thus I assumed something need to be done before inputting it. But I was wrong when I just tried to do input it anyway after searching for about 15 mins for that 'something needed before inputting the ore (which doesn't exist btw).

Another thing would be the shark images except for hammerhead shark are kinda similar and I questioned myself there for about 10 mins on why the options I pick for both sharks wouldnt work since I was sure it was correct. So maybe adding a bit more distinctive point on one of the shark images would be great :D