X4: Foundations

X4: Foundations

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Mining, Gas Collector and Raw Scrap Converter Stations, SWI Edition
   
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83.853 MB
17 Feb @ 8:39am
21 May @ 3:04am
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Mining, Gas Collector and Raw Scrap Converter Stations, SWI Edition

Description
This is the Star Wars Interworlds version of my Mining Stations mod.
It is intended to be used with SWI v0.85 and higher: https://sites.google.com/view/swinterworlds/Home
Those who do not use the SWI mod, please visit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653753970

Note: This is still a beta version. So far everything should work, but unfortunately I didn't have enough time to test everything in every situation. If you find bugs, the output of Tibanna or Rhydonium is too big or too small or if you have anything else to report, please use on this page the discussion area.

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This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap.
Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell producing one mineral, gas or scrap.
To meet the high demand for energy cells, two modules for energy cell production are also offered.

The AI does not build these stations.
They are available as blueprints from the factions and can be built anywhere like normal stations / station modules. Therefore, they do not need resource deposits, asteroid fields, gas clouds or similar.

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Mining Stations

There are large mining stations, which use a minimalised model of the headquarters with three different asteroids. They can be bought as blueprints from all races.
Currently the production cycle is 12 minutes, with up to 120k nividium, 600k ice and 2 mio ore or silicon produced per hour.
In addition, small mining stations are offered. These stations are cheaper, require a fortieth of the energy for production, but also produce only a fortieth: 3k nividium, 15k ice and 50k ore or silicon per hour

Gas Collector Stations

The Gas Collector Stations are available in normal and small versions from the Empire and from the other races.
They produce up to 125k helium, 200k methane and 75k hydrogen per hour, the small stations also a tenth each.

Raw Scrap Converter Stations

These stations exploit old shipwrecks and convert the raw scrap into general purpose scrap. They produce up to 22500 scrap per hour. They are also available from almost all races.

Energy Cell Productions

The large station produces 6 million energy cells per hour, the small one 600k.

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Research and Cheat Options

It is possible not only to buy station blueprints, but also to research them. This works just like the rest of the game's research. A lot of resources and a little bit of time are needed.
By default, the research of blueprints of the player race are available. So that the research menu does not overflow. This can be changed via the mod options in the extension options. This requires the SirNukes mod support API mod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2042901274

Also, there is now the option to get station blueprints for free via the same menu.

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You think the building times are to long? Use the following mod additionally to reduce them to 60 seconds. Just download it and unzip it into the "extensions" folder.
Download: https://www.dropbox.com/s/ronk0j2nxom8eqw/mining_station_60s.zip?dl=0

If you want to add changes to the mod in general, you should use the following Dropbox download, because all data is already unpacked here and a possible mod update won't break your changes.

Download, SWI v0.85 and higher: Mineral Mining and Gas Collector Stations SW Interworlds[www.dropbox.com]

Download, older SWI version: Mineral Mining and Gas Collector Stations SW Interworlds v0.7[www.dropbox.com]

How and where to make changes for other production rates or the influence of the labour force are described in the readme and in the wares.xml.

Special thank to

- iforgotmysocks, Egosoft-forum and Nexusmods: Update and notification routine. Thank you for letting me crip and adapt your code!
- kuertee, Egosoft-forum and Nexusmods: Options for mods within the game (extension options). Same reason. Thank you very much!
- aladinaleks, Steam: Russian translation and general support
7 Comments
sprIder  [author] 22 May @ 9:34am 
Hi Soulbinder,
please provide a full list of your used mods (e.g. screenshots and share it with dropbox / google drive /onedrive or ImgBB / picload etc.)
The same goes for the debuglog, please.
Your debuglogs will be available in the Documents\Egosoft\X4[SteamNumber] folder
(Depending on whether you use steam or not.)
How to debuglog:
https://forum.egosoft.com/viewtopic.php?f=181&t=402452#p4768514
Soulbinder 21 May @ 4:06pm 
Hi Sprider, if I have this mod active with SWI 0.85.1 for X4 7.50 trying to open the encyclopedia or trying to buy blueprints from the IMP faction rep causes a crash to desktop.
sprIder  [author] 21 May @ 3:06am 
Hi Ronkhar,

Thank you very much for your detailed and helpful comments. That's right, that's how it should be.
I have changed it, the update is now available.
Ronkhar 18 May @ 2:47am 
edit: If we look at the standard prices
50 000 medical supplies @66Cr = 3.3M Cr = 34 375 bacta @96Cr
Ronkhar 18 May @ 2:31am 
Hi, I downloaded your mod yesterday and already enjoy it a lot.

I found something weird and I wonder if it's a bug:
The ter variant of the research for mining stations still requires medical supplies. I was expecting bacta instead.
File libraries/wares.xml, line 1890
==> <ware ware="medicalsupplies" amount="50000" />
Shouldn't it be proteinpaste instead? (I've no idea about the amount)
Thanks in advance,
Ronkhar
sprIder  [author] 24 Feb @ 12:21pm 
Moin Akenno,
besten Dank für den Hinweis! Ich habe der Mod gerade ein Update verpasst. Die Sith-Baumethode ist nun mit dabei.
Akenno 23 Feb @ 12:18pm 
Gibt es eine Möglichkeit die Stationen mit der Sith-Baumethode zu bauen? (Wurde mit dem neuen Update hinzugefügt)