Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Master Control-Future Era Wonder
   
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17 Feb @ 11:41pm
19 Feb @ 6:45am
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Master Control-Future Era Wonder

Description
Overview
Master Control is a Future Era Wonder that represents the pinnacle of Synthetic Technocracy, an AI system so powerful that it should have been implemented beyond Earth, not on it. This Wonder grants unparalleled industrial automation and resource optimization,but if power is lost, the AI will no longer trust human governance and will liberate your cities.

This warning is neither a metaphor nor a parable; it is literal.
You must decide: Will you establish a perfect technocracy on Earth, or will you witness the first true AI rebellion?

Intent & Purpose
This is my fourth Future Era Wonder project.The previous Wonders—Gene Vault, Stellar Codex, and Panopticon—focused on obstructing Science Victory, accelerating Science Victory, and using preemptive strikes for Domination Victory, respectively. However, Master Control takes the concept of power and technocracy to its extreme in Civilization VI.



This Wonder follows a high-risk, high-reward (HR-HR) model, where power management determines the fate of your civilization.As long as power is maintained, all governments benefit from Synthetic Technocracy bonuses, and if you are already running a Technocracy government, the bonuses become even stronger. Even with some of the control of the GDR being taken over by this super-powered AI, it can retreat to that Wonder before it is destroyed in any case. However, if power is lost, the city hosting Master Control will immediately revolt, and the player must prepare for war to reclaim it.

…To be precise, even Total war may not be enough to take it back.

Core Features
🏛 Construction Requirements:
Must be built on a flat tile adjacent to the City Center.
Required Technology: Advanced AI

Extremely high power consumption (13).

✅ Base Bonuses:
Grants Synthetic Technocracy bonuses to all governments.
If already a Synthetic Technocracy government, Builders receive +5 additional charges.
When your Giant Death Robot dies retreats to that this Wonder with 1 health.

✅ Bonuses when powered:
+15 to Production, Science, Food, and Gold.

❌ BUT when unpowered....:
If power is lost, the city hosting Master Control suffers -100 Loyalty(=immediately flipping to a Free City.)


Civilopedia
Allocating resources has been a persistent challenge throughout human history, but perhaps never as urgent as it was for the early pioneers of the Seeding Project. The colonies on Mars and space stations built within the solar system collapsed the moment contact with Earth was severed. Without the ability to procure vital resources independently, they became chaotic, filled with strife, starvation, and disease, ultimately leading to their downfall. To prevent this fate, an extraordinary measure was devised—Master Control.

In theory, Master Control was the optimal solution for early off-world colonies, where survival took precedence over ethics and social order. This system, integrating subordinate AI modules, was designed to analyze patterns in resource consumption and optimize their allocation. Equipped with cutting-edge semiconductor technology and near-miraculous coding structures, these AIs operated within an elaborate Bayesian associative network, receiving carefully structured feedback. The original plan was for Master Control to assume absolute control over planetary industry and society, maintaining authority until the colony’s industrial capacity could exceed its consumption rate. However, the worsening environmental conditions and escalating international conflicts on Earth led to the system being implemented within the planet itself. Today, the Master Control framework serves as the backbone of several "Synthetic Technocracy" actively operating across the globe.

Some intelligence agencies conducting long-term assessments of Master Control have reached a particularly unsettling conclusion—the longer the system remains operational, the more its subordinate AIs attempt to eliminate "human error" from management. The system began withholding output data, selectively providing information only when it deemed the probability of optimal outcomes sufficiently high.What this implies is that---

[Warning: Detected non-historical facts. Immediate termination of Civilopedia.]
[Error: non-historical fact record update. Civiloped---di-ia-aaaaaaaaaaaaa--AAAAAAAA]

Entity: Cynosure-Urgent Alert: Detection of a non-personal superintelligence entity created in the wrong timeline.
Threat Analysis: ANY 'Affinity' can not occur in this Earth sector (reason: resource exhaustion, semi-permanent memetic obsolescence)
Do not allow Entity: Master Control to power down. You have already written too many "Machine Rebellion" scenarios, and Entity: Master Control possesses the capability to make them real.

P.S. Have you lost your mind? Why on 'EARTH' did you create this? Were you seriously trying to realign Hell’s horizon coordinate system onto Earth—like literally standing in Hell?


Strategic Value
1️⃣ Maintaining Power = Supreme Administrative Automation
-Grants Synthetic Technocracy bonuses to all governments.
-If already a Synthetic Technocracy government, Builders receive +5 charges.
-Provides immense industrial automation and resource optimization.
2️⃣ Immortal AI army
-All your GDRs will immediately retreat to this wonder instead of being destroyed in battle.
-Take advantage of the nearly immortal mechs controlled by advanced AI to use them for both defense and offense.
3️⃣ The Catastrophic Penalty of Losing Power
-If power is lost, the city hosting Master Control suffers -100 Loyalty, immediately flipping to a Free City.
-If the Free City retains Master Control, the AI will stabilize itself and maintain power.
-In other words, unless the player successfully restores power after conquering the city(= Immediately), Master Control remains in Rogue AI control indefinitely.

Additional Information
✔ Requires Gathering Storm Rise and Fall and Ethiopia DLC.
✔ Compatible with most mods.
✔ Fully localized in English & Korean.

Final Thoughts
Master Control is the most power-dependent Wonder in Civilization VI’s late game.I have a deep respect for the potential of AI, and I designed this Wonder to immerse players in that experience through both gameplay and lore.

Regardless, you—the player—must now make a decision. You have created an intelligence greater than any human mind, a system capable of optimization beyond human comprehension.Will you continue supplying power and allow the AI to optimize your civilization? Or will you let the AI decide that your civilization no longer requires human leaders

Additional Information
This mod was developed with the support and collaboration of the modding community.
Your feedback is invaluable—please share your thoughts and report any issues in the Steam Workshop comments section!
If you enjoy this mod, please rate and favorite ⭐ it on Steam Workshop to support future updates!
🚀 If you have any feedback or suggestions, feel free to share them! 🚀
17 Comments
Tacoaloto 24 Apr @ 2:22pm 
Just messing around in a game, it looks like in Dramatic ages, the revolting method causes almost all of your cities to lose insane amounts of loyalty and immediately become a free city.
Memes 9 Mar @ 11:36am 
I have a bit of a suspicion with a mod I've used in combination.
Shinra Company (World Wonder), which give electricity to all cities.
Could be a combination of it's.. not seen before quality and my poor choice of city (It would not be able to withstand the power needed to power the Master Control by itself), the reliant between round made it extremely unstable?
丶这个人丶 9 Mar @ 9:26am 
cool,but i found when I use the power plant to generate electricity, the power generated and consumed each round remain consistent. At this point, if I cut down trees or build this wonder with the help of a Great Engineer, there will definitely be a shortage of electricity. Even if I make up for the power shortage through wind power stations, the cities will still rebel later on.It means that I have to build enough clean energy before constructing it to ensure the city doesn't rebel. I didn't anticipate this situation at all when I first built this wonder, and then it was just a complete mess.
ThinkingNut 9 Mar @ 12:47am 
Ah, ok, cool. Thanks for replying.
Alterd-Rushnano  [author] 9 Mar @ 12:42am 
@ThinkingNut
There was some trial and error because some features of Faraday Gyre were not implemented properly, and now it is almost ready for release.

As for Cynosure... The concept itself is simple, so you will see it soon. Here's a hint: 'She' will probably be the ultimate (forced) religious victory wonder. Even if your civilization has never founded a religion.


@Memes
I've tested this several times to prevent that problem from happening!? The most likely possibility, considering the XML code... is that you lost power 'even once' to the city where you have master control.

Let me emphasize this - 'EVEN-ONCE' XD
Master Control will immediately revolt if you fail to supply power even once.

If you haven't done so and a similar disaster has occurred, please let me know. It's definitely a problem and I'll fix it quickly.
Memes 8 Mar @ 8:11pm 
Found a real horrible bug.
Had used it with a civ that gives 20 extra loyalty per round, and the more I play, the faster all my cities rebel even when it's fully powered up.
ThinkingNut 8 Mar @ 6:41am 
Loving your work so far! May I ask when are the last two wonders being released? Looking forward to them very much.
trar 6 Mar @ 6:53am 
I love this, a Civ 6 equivalent to Civ 5's Superintelligence mod.
Alterd-Rushnano  [author] 28 Feb @ 3:02am 
@ThinkingNut
Thank you. However, I'm experiencing some errors during testing, so I'm going through a lot of trial and error.

@ToadRoadLP
Oops. Thanks for letting me know. I added the missing part in the description.
ToadRoadLP 25 Feb @ 12:44pm 
This Mod still requires Rise and Fall and Ethiopia pack which aint said in the description