Stellaris

Stellaris

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targeted auto-research Gigas + ESC
   
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18 Feb @ 12:45am
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targeted auto-research Gigas + ESC

Description
This is a version of Kumquat's mod updated to restore Strikecraft repeatables to society tech as the vanilla game moved them at some point. Additionally I added support for the repeatable techs of Extra Ship Components (ESC), as well as some Gigastructural Engineering ones.

For the oiginal Vanilla version, go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732798381

Description

This mod introduces a set of three Policies that are unlocked once you have researched at least one Repeatable Technology.

These policies determine what Repeatable Technology your Scientists will research when Auto-Research is enabled, when they are drawn as a Research Option. For example, if you choose to prioritize Flash Coolants for Physics Research, then whenever you are Auto-Researching and Flash Coolants is one of the available Research Options, it will be picked.

As of 1.1, you can also prioritize by category as well as per technology: Laser, Kinetic, Explosive, Defense Platform, and Strike Craft options now exist that will increase weights of all technologies within that category.

What this mod does NOT do is affect the CHANCE of these Technologies appearing as a Research Option: if the Technology you've chosen doesn't get drawn as Research Option for that research cycle, then you'll have to wait through a round of non-prioritized researching.

This is done to make Auto-Research less stupid, while remaining close to vanilla balance. Now you can prioritize a certain type of Repeatable without having to micro-manage!

Load Order

Load AFTER Gigastructures and AFTER ESC.

Compatibility

This mod overwrites all vanilla, ESC and some Giga infinitely repeatable research options. It will be incompatible with mods that change these research options.

It will not support other mods which add new infinite repeatables, but mods which add new infinite repeatables can still be used alongside this mod: there just won't be a way to prioritize the modded Repeatables. Because this mod was tedious to make, I will not create patches for modded repeatables.
4 Comments
Xelan  [author] 12 May @ 1:18pm 
Didn't touch 4.0 yet and will not until the dust settles. But I don't expect much to change in the area this mod touches. The only thing might be the energy job output research, as that is the only thing that is even remotely pop-related.
The rest should be fine. Let me know if not, then I'll take an earlier look.
thorman123456789 11 May @ 2:20pm 
does this work with 4.0?
Xelan  [author] 20 Feb @ 10:03pm 
Theoretically yes, since this mod overwrites techs I would expect all techs in it to appear, regardless of the presence of the original mod. In case of gigas we're talking about more megastructure build speed and resource storage, so it wouldn't be bad.
Didn't test that, but feel free to do so. I would be interested to know the result and would even add that to the description.
thorman123456789 20 Feb @ 7:36pm 
Does this work without Gigastructural Engineering?