Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Hecleas AI Overhaul
   
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Tags: mod, campaign
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18 Feb @ 1:13pm
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Hecleas AI Overhaul

In 1 collection by Hecleas
Hecleas Mod 3K
4 items
Description
HECLEAS AI OVERHAUL

The intelligence, aggressiveness, behavior, tactical movements, choices, diplomacy, economy, objectives and decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him.
Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the veteran players. AI is genuinely violent.
The AI ​​will build many more buildings and units of very good quality, all without the slightest bonus/cheat.
It will adapt its investments according to the situation. Will build armies after defeats or during periods of war, will take the time to develop its buildings in times of peace and in war if the situation allows it. He will not hesitate to invest his money for diplomatic, bribery, influence, economic or other purposes.
If his income allows him, he will enter into more actions with his agents.

BEHAVIOR

-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI.
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-The AI ​​will always have as a priority to defend its threatened or conquered lands rather than focusing on conquering by leaving its lands conquered by another AI.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-The AI ​​which defends its territories where the enemy has penetrated.
-The AI better defend its neighboring regions with an enemy and threatened.
-Adjustment of the priority of recovering lost territory.
-AI will read your moves even better.
-Suicidal attacks on colonies no longer exist, the value judgment has also been adjusted and the AI ​​will come to attack or besiege you with the necessary forces.
-The AI ​​now knows from its analysis when it is necessary to retreat or attack.
-Assume that you must now be wary of the AI, because it can ambush you or block exits to trap you.
-The anti-player has been adjusted so as not to break the logic of the AI ​​and not be suicidal in attacking us while he is losing his lands.
-Reduction to its fair value of a last colony, which will avoid unnecessary sieges of 10 turns.
-Even if the AI ​​is not at war, it will have the audacity to enter adversary territory against factions with poor diplomatic relations, in order to put some pressure if it is not occupied elsewhere.
-The AI ​​will recruit a lot more armies, better quality and as much as possible!
-The AI ​​will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings.
-He will invest his money as soon as possible without breaking the bank.
-When he is close to dying, he will invest his money mainly only in the armies to try to resist until the end.
-He will be less passive and will seek to really build an empire.
-You should know that even in legendary difficulty, the AI ​​does not even spend the money it has in huge quantities.
-The AI ​​will spend its money, will therefore be less passive and all this without adding bonuses.
-The AI ​​will choose to fight night battles more often if it has the opportunity.
-I made sure to force the AI ​​to always be active.
-An adjustment has been made to the management of the AI ​​economy, the impact is minimal.
-Many other details have been adjusted.




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27 Comments
The Reaper Of Chess YT 11 Jul @ 11:22pm 
hmmm What is the major difference between this and the other AI mods? also can they all be added and used together?
save game compatible??
七二六运动游击队员 29 May @ 6:26am 
Dong Zhuo faction always only besieged the city but did not take it.Is there any way to solve it?
Noro 25 May @ 1:48pm 
@Worsty yes i use it with like 40 mods+
Worsty 17 May @ 7:40pm 
is this okay to use with your different mods?
Lucky_luke 27 Apr @ 6:36pm 
its very nice
Dante Son of Sparta 21 Apr @ 7:42am 
where should I put this mod, thank you so much
Sirius 19 Apr @ 4:13am 
nice
panda1988004 9 Apr @ 8:42pm 
The mod does not work in the TROM TUP setup.
Dongmyeong 25 Mar @ 3:12pm 
Is it possible to switch this mod on during a campaign or do you need to have it run from the beginnning?
I'd like to enable it after 20-30 turns.