Timberborn

Timberborn

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Super Cursor - Extra info for Cursor Tool [U7 Only ✅]
   
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18 Feb @ 1:19pm
21 Jun @ 9:27pm
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Super Cursor - Extra info for Cursor Tool [U7 Only ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
U7 Compatible Mods (My mods only)
75 items
TImprove
5 items
Description
Press Shift to empower your often-forgotten Cursor tool! Extra useful info shows up when holding Shift (or a customizable hotkey) with your Cursor tool.

Current options:

- Coordinates: Height and (X, Y).
- Soil (if available): Moisture and contamination.
- Water (if available): Depth (and depth to the current object if you are pointing to a Platform for example), current and contamination.

The following info shows up if your cursor is pointing to a certain object:
- Name
- Character (Beavers and bots): Age and their growth/durability.
- Construction Site: priority, the building and material progress.
- "Cuttable" (Plants and Trees): their growth, yields and water status.
- Houses: how many are in there.
- Power: The input/output and the network total.
- Stockpile (piles, storehouses and tanks): what is stored and how many.
- Water Source (both fresh and badwater): strength and contamination.
- Workplace: priority, workers.

Priority (for builders and workplaces) are represented by these symbols: -- / - / ~ / + / ++

You can also use Keybinding options (Settings -> Keybindings -> Super Cursor) to change from the Shift key if you like. It should be in the User Interface group.

Please feel free to suggest any info it should show and I will see if I can add anything more.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.1.5: Tooltip no longer show when moving on top of UI.
v7.1.4: moved the tooltip a little downwards so you can click stuff at the right-side screen.
v7.1.3: it should work for U7 Apr 02 update.
v7.1.2: fixed resolution scaling for UI causing tooltip position issue.
v7.1.1: fixed crash for U7 Feb 25 update.
v7.1.0: add Keybinding options (Settings -> Keybindings -> Super Cursor) to change the Shift key if you like.
v7.0.1: fix a crash when using on an unfinished building with Power. Thanks @todoralin for the report.
16 Comments
Luke ✞ Jesus Saves ✞  [author] 21 Jun @ 9:29pm 
v7.1.5: Tooltip no longer show when moving on top of UI.
Luke ✞ Jesus Saves ✞  [author] 2 Apr @ 10:04am 
v7.1.3: it should work for U7 Apr 02 update.
Herendir 14 Mar @ 5:53pm 
Awesome! Thank you for the fix. In higher Resolutions like UHD the position is fixed too.
Could you push the update to mod.io too? Would be very nice. I like the ModManager for mod.io more than Steam workshop. :)

Steam Workshop could use a rework or at least UI/UX improvements. =P
But i guess we could have to wait a long time for this.
Luke ✞ Jesus Saves ✞  [author] 7 Mar @ 6:38pm 
v7.1.2: fixed resolution scaling for UI causing tooltip position issue. I tested with various resolution below 1080p with fullscreen on and off but I cannot test with any higher resolution because the game won't let me. Please tell me if you still have the issue with bigger resolution and I will find a way. Thanks again for reporting.
Luke ✞ Jesus Saves ✞  [author] 7 Mar @ 5:28pm 
Hi thanks for reporting. Indeed I didn't think about testing with other resolution. Who plays with any resolution beside the almighty 1080p anyway (just kidding :P). I will be checking and fixing it.
Herendir 7 Mar @ 11:47am 
Hey Luke, I'm playing on UHD res (3840x2160) and realised that there the tooltip is far away to the right bottom from the cursor. In FullHD its perfect positioned, so i guess its just optimised for this resolution, but not for higher resolutions.
Would be awesome if you could provide a fix for this. :)
Arcane Teuton 27 Feb @ 6:33pm 
-rep to the two people below my comment for being redditors
Kingdom Line 27 Feb @ 9:09am 
-rep AI
Cheez 26 Feb @ 3:12pm 
AI lmao
Luke ✞ Jesus Saves ✞  [author] 25 Feb @ 2:17pm 
v7.1.1: fixed crash for U7 Feb 25 update.