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Tougher and Healable Pets with Hats - Patch for [HC] Mantis Pet
   
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18 Feb @ 6:00pm
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Tougher and Healable Pets with Hats - Patch for [HC] Mantis Pet

Description
This patch incorporates most of the features from Tougher and Healable Pets with Hats to [HC] Mantis Pet listed below. Mantis Pet can already wear hats, show health window [H] and have passive recovery.
Changes:

  • Mantis Pet will now fall unconscious at 0 health and die at -170
  • Mantis Pet will now take half damage from all sources!
  • Mantis Pet will now lose happiness at a halved rate!
  • Mantis Pet will now passively regenerate health by 0.2 and 10 when eating.
  • Mantis Pet will receive a starvation affliction alongside internal damage when hunger reaches 100, where they will now fall unconscious instead. You can put them out of their misery or attempt to revive them with fentanyl and feed them food right after before they fall back into the unconscious state. For higher success, drop food close to 1% right in front, then administer fentanyl and walk away.
  • Mantis Pet can be given genes to further enhance their survivability (e.g., Moloch, Hammerhead Matriarch, Mollusc, and Skitter) or combat (e.g., Hammerhead and Hunter)!
  • Mantis Pet have a name tag slot above their inventory.
  • Mantis Pet will eventually despawn into Pet Duffel Bags if items were left on the body after dying.
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