Total War: SHOGUN 2

Total War: SHOGUN 2

65 ratings
Extended building chains - Vanilla only
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Tags: mod
File Size
Posted
Updated
14.774 MB
19 Feb @ 9:28am
16 May @ 6:51am
3 Change Notes ( view )
You need DLC to use this item.

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Extended building chains - Vanilla only

Description
The mod adds x33 new building to your create list along with some new units too in the standard vanilla game. Commodity buildings added to farms and ports.

Most buildings will have defending retainers. If you have my https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2131378524 mod, you can remove it as this will include them and more.

If you have my pirate mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2148316153, you can remove it too as this contains that and more.

Short summary list

New armoury building chain added with x4 bulletproof samurai units
- Naginata Bulletproof Samurai
- Naginata Bulletproof Cavalry
- Daikyu Bulletproof Samurai
- Huolongjing Bulletproof Samurai (Rocket)

New auxiliary encampment (allows for a second encampment building) along with crop field encampment (food) and my ninjutsu dojo. This dojo has all the combined combat benefits of all encampments rolled into one. This building can ONLY be created in your capital, to avoid game breaking stats.

New farm chains available at stage 2. Military farms provide slightly less income than vanilla farms but include defending retainers. Merchant farms provide slightly less income also but include % income befit. At stage 3, the merchant farms can become either silk, cotton, incense or warhorse farms, providing the commodity too.

New government building chains added. These provide food, wealth, tax and repression to the region.

New kashindan building chains added. This can ONLY be created in your capital also. It provides faction wide veterancy and agent experience.

New pirate inn chain added. This allows for wako land units to be trained. Includes x2 new wako units. Edited the regional pirate lair/fortress buildings to allow these same wako units to be trained also.
- Bow Wako
- Yari Wako (New)
- Katana Wako
- Matchlock Wako (New)
These units are slightly weaker than their samurai counter parts, but still decent, especially in the early stages of the campaign. All wako units now have the "can climb fast" bonus, allowing them to climb walls quickly without troops falling to their deaths. Perfect for siege attacks if you have no ninja and you are not Hattori.

New ports added. Pirate port chain, also includes x2 new wako ships. All wako ships now use matchlock weapons too. Given a small increase to naval matchlock weapons, was 180, now 200 range.

New merchant port chain added. At stage 3, the merchant ports can become either crafts, iron, lumber or stone trading ports, providing the commodity too.

Finally, the subterfuge building chain added. This contains all the combined combat benefits from all the regional building rolled into one and provides it faction wide. So armour and weapon damage from blacksmiths, charge bonus from stables, accuracy from crafts and morale from holy sites. This building can ONLY be created in your capital, to avoid game breaking stats.

This building also includes early access to geisha agents too.

I have also added the ability to replace any regional building with another, you just need to destroy it first. This is an alternative to my https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230782252 mod. So instead of building regional buildings in your building slots, you can just upgrade farms and ports to provide the desired commodities.

I have also modified matchlock units range, as this in includes matchlock units. Nothing game breaking, they now have similar 150 range to bow units.
43 Comments
Drex 23 Jun @ 1:55am 
There is no text for buildings and units?
I play in French just in case.
Priest [SAC] 10 Jun @ 4:00am 
Also, can you remove the matchlock unit range change? There are other mods that can handle that -- and better -- and that alone fucks up the mod list I have.
Priest [SAC] 10 Jun @ 3:42am 
The mod manager is showing this mod as not being green checkmarked for validity. Any chance for an update to help?
Darnold  [author] 26 May @ 12:08am 
@P4elkin Sorry but I have no idea how to fix that. I have included all text strings for m custom effects too. Unless it's a DLC requirement issue, I really have no clue.
P4elkin 25 May @ 10:54am 
The error described in the topic: https://steamhost.cn/steamcommunity_com/app/34330/discussions/0/619573787509700989/
occurs if the game language is different from English. I launched the game with this mod in German, Russian, French and then this error appears.
Is it possible to somehow fix this bug?
leon2356 24 May @ 3:47pm 
would love to see some chains for the leased land.
Foreign market = Gives prosperity and some wealth, maybe some luxury trade items, or increases income from trade routs.
Foreign Powers = Gives repression and garrisons Portuguese units.
Loofster 21 May @ 11:55am 
Is this the same as the Master of Strategy buildings?
Sazanaki 19 May @ 2:06am 
Then I don't understand. Well, okay, I'll figure it out.
Darnold  [author] 19 May @ 2:01am 
@Sazanaki This mod has no other mod requirements, only DLC requirements. The x3 clan packs and the sengoku jidai are required.
Sazanaki 19 May @ 1:43am 
Hi. Can you tell me what the crashes of this mod might be related to at the start of the battle? Or do you still need other mods for his work?