RimWorld

RimWorld

123 ratings
Combat Stands
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.189 MB
19 Feb @ 11:04am
13 Jun @ 7:02am
3 Change Notes ( view )

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Combat Stands

In 1 collection by Seti
Seti and Friends Mods
4 items
Description
Learn battle stances as you progress the melee skill.
These are abilities that completely revamp how your pawn fights
You can only have one at a time and the the pawn will get progressively more tired and will require some time to cool off their muscles afterwards




I AM NOT RESPONSIBLE FOR ANY EXTREMELY GOOFY HIJINKS THAT MIGHT OCCUR FROM USING THIS MOD WITH SKILLS EXPANDED

Technical: this mod checks for if abilities should be added every five seconds, I tried to keep it simple and optimized, it checks the skill level one time, abilities will also be removed if the pawn no longer has that skill level
I did not notice any impact on TPS using dubs performance analyzer

These mods take a lot of coffee(energy drinks) to make so consider supporting me!
https://ko-fi.com/setiishere

If you want to patch a race mod. open the mod folder of the mod you want to patch, find the thingdef of the race, then open my mod folder, I made a patch for the ratkin, look into the mods/rat/patches folder, inside it is the patch, use it as an example, just replace the defname with the race you want to patch
56 Comments
Gruntly The Gobdaw 8 Jul @ 5:59pm 
it is but not sure if its balanced or not in those
Milkman 24 Jun @ 10:13am 
i meant extended
Milkman 24 Jun @ 10:12am 
is this compatible with combat overhaul?
BottledDew 2 May @ 7:40pm 
Does this add a button (idk what its called sorry) that you can press after a pawn is drafted
Seti  [author] 29 Apr @ 10:03am 
@Mad Catter a penalty is already implemented since launch
Mad Catter 28 Apr @ 2:46pm 
Consider adding fatigue (penalty to Hunger and Rest Rate) for each stance?
lucky_one 🍀 19 Mar @ 1:34pm 
Gotcha, will do so - Thanks!
Seti  [author] 19 Mar @ 1:31pm 
@lucky_one 🍀 just click the little( i )button on the hediff in the medical info tab, do note that the hediff is progressive and they will get progressively more tired
lucky_one 🍀 19 Mar @ 1:25pm 
No, I think the mechanic is fine, but it was the first time in 30+ hours of playing with your mod (It's fantastic, thank you for that) that happened, so I was a little bit surprised. Even more because the injuries weren't that crazy, but I did not pay attention to his consciousness so he could have died because of that. Where can I check the debuff information? I couldn't find anything in-game (I didnt look a lot, so it's possible that i missed it). Thanks for the answer :er_heart:
Seti  [author] 19 Mar @ 11:15am 
@lucky_one 🍀not bugged, thats because exhaustion dropped his consciousness together with the injuries affecting him, to zero, killing him, do you feel this is unfair?