Darkest Dungeon®

Darkest Dungeon®

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Extra Vestal Skills reupload
   
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Class Mods: Class Tweaks
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556.374 KB
19 Feb @ 11:11am
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Extra Vestal Skills reupload

Description
Brings back the mod that added extra skills for the Vestal, i´m not sure why the original author removed the mod but i do enjoy this mod a lot and i´m sure many other people also do so i decided to reuploaded so those people can enjoy it again.

This is one is the original version of the mod with modifies some of the Vestal abilities name it down below, if people wants i can upload a modificated version which removes this changes

Original description:

Gives Vestal five new skills inspired by her new skills in Darkest Dungeon 2:

- Consecration of Fortitude: Launch from and target any rank. Buffs target +10 PROT and +4 DODGE.

- Consecration of Light: Launch from and target any rank. Buffs target +4 ACC, +8% DMG, and +5 CRIT.

- Ministrations: Launch from and target any rank. Cure target Bleed, Blight, and Stun, and buff target +10% Bleed, Blight, and Stun resist.

- Refuge: Launch from and target any rank. Guard target and buff self +15 Prot.

- Mantra: Launch from rank 2, 3 or 4. Target all ranks. Heals targets 4 HP if affected by either Consecration.

Also tweaks some of Vestal's pre-existing skills (again, based on their appearance in DD2):

- Hand of Light: Buffs self +15 PROT.

- Judgement: Is a Fire Attack. Debuffs enemy +25% DMG taken from Fire Attacks (compatible with Runaway).

- Mace Bash: Ignores PROT.

- Illumination: Gains +10 base ACC. Debuffs enemy +25% DMG taken from Fire Attacks (compatible with Runaway).

- Divine Comfort: Heals in the form of Regeneration (roughly the same amount total).
1 Comments
Lionheart Dome 1 Apr @ 8:35am 
Hi, i've been testing these mods and im enjoying them a lot, if i may give feedback i think there are skills that are ported good in their escense, but are very underwhelming, i like the possibility to be a front vestal with these changes, but both consecrations are veary weak and mantra is just a straight worse heal with conditions, i also think refuge should be restricted to only frontline vestal, as a backline guard with a decent hp and heals it may be overpowered.Very nice mod,keep up the work :D