Victoria 3

Victoria 3

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Automata1.8
   
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10.293 MB
19 Feb @ 6:11pm
21 Feb @ 12:23am
2 Change Notes ( view )

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Automata1.8

Description
Changed a few lines in the buildings file to fix the icons not showing in the production method screen and removed the electric rails for mines added by the mod because they didnt work properly, I'll re-add them once I figure out what was causing them to not function at all.

Im also working on making a second upload that allows Automatons to be used in some Morgenrote buildings but seeing I have rarely modded paradox games it might take a few days to figure stuff out. but this does work with Morgenrote as is just the buildings wont have the automaton production method.

Credit for the mod goes to Mirenna for originally creating this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892949095&searchtext=automata

And to Lilith for having made the 1.7 update that this is worked off of
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284715288&searchtext=automata
5 Comments
Lilith 5 Apr @ 10:01pm 
still, appreciated! :)
Greasy  [author] 5 Apr @ 8:59pm 
To be fair its not really devoted work, I just wanted to make it work with 1.8 since I enjoyed this mod from the start, issue though is while I think I solved the crash which was the event for building the first Automata factory, after a few weeks I couldnt find the reason behind factories hiring ghost pops. Like it actually angered me because I thought I could find the solution but honestly I just dont know if its because an economy update changed stuff and it need to be edited or if the factories worker requirements are out of wack and need to be adjusted.
Lilith 5 Apr @ 2:04pm 
Thank you for your devoted work, i might go back to this mod at the summer!
Greasy  [author] 21 Feb @ 12:09am 
Huh... Ok ill see whats going on with the ghost pops, though im pretty sure the crash on finishing the factory is due to the journal entry. The pops may be due to some of the worker reqs being made into the negatives, I might need to rework the production method groups, again I dont mod often so this is pretty new so idk how long this will take, but the factory crash I wouldnt be surprised if its due to the journal entry that finishes once you build the first factory
Now The Cow 20 Feb @ 7:05pm 
buildings seem to hire ghost pops and none of the pesants, and upon completing the automation factory it crashes the game