Arma 3
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Coastal Defence Trench 1 [Vanilla, Deformer]
   
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21 Feb @ 4:07am
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Coastal Defence Trench 1 [Vanilla, Deformer]

Description
Before you dive in the editor, please note: This composition is not a no-brainer. You have to use Sams Deformer mod and a bit of time to make the trench work as intended. There can be problems with the grid on some maps, that forces you to add/remove parts of the trench.
Try to align the trench with the red grid shown by the Deformer mod, and use the blue arrow to level the trench with the ground. Use the layers in the editor to disable the transformation. Lock the terrain height of the arrow and flatten the surrounding terrain. Once the ground is even with the arrow, you need to lower the terrain in the areas where the trench is placed until you dug it out. In the last step, you maybe need to close some gaps around the trench.

Theres still an issue with deformer that when you place new objects, they still follow the terrain despite the auto-level option being disabled. To fix it, you have to reopen the toolbar and then doubleclick the autolevel option (from off to on and back to off)

A quick video where you can see what to do. credits: Toerac, thank you!
https://www.youtube.com/watch?v=mzVky59Ehqs

If the vanilla trenchblocks dont fit, replace them Chameleon Trenches made by my buddy Peer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2914901109

Sams Deformer:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2822758266

Make sure you diabled vertical mode and surface snapping in the editor before placing the trench.

Also check out my workshop where you can find other comps, scripts and retextures:
https://steamhost.cn/steamcommunity_com/id/PYROM4NE/myworkshopfiles