Project Zomboid

Project Zomboid

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[B42] Fruits in jars
   
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22 Feb @ 1:07am
25 May @ 3:13am
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[B42] Fruits in jars

Description
Hello everyone,

You can now make your own fruit jars and enjoy their flavours all year round.

You will need a different number depending on the fruit chosen to make your jars:

1x mango, pineapple, watermelon
2x pear, apple
3x banana,lemon,lime, orange, peach
4x berry
5x cherry


I will add the missing fruits in a future update.

Translation :
FR / EN

Workshop ID: 3432006285
Mod ID: Makefruitinjar
Popular Discussions View All (1)
10
17 May @ 12:59pm
Translations
Taylor MH @bandit
24 Comments
KoBakumaDAZE 15 Jul @ 10:09am 
Can these jars work as fruit ingredients for cooking recipes?
BeautifulRnr 13 Jul @ 8:20pm 
are the jars in spanish?
Bender  [author] 5 Jun @ 10:03am 
Hello Ghoma,

No just B42. :spiffo:
Bender  [author] 5 Jun @ 10:01am 
Hello Molly,
I've just looked in debug mode and you can make jar lids with any forge. You need level 5 forge and the aprise recipe. You'll need a ball peen hammer, pliers, a metal chisel, coal and a small metal plate.
Good luck ;).
mollymellow911 4 Jun @ 1:38pm 
hello! im trying to do a mostly wilderness run a year later... and i cant seem to find a way to craft the lids for the jars, you can craft the jar but not the lid..? would you be able to add a craftable lid or anything? or if you know how to or/a mod that allows you to craft jar lids could you lmk
bociek139 3 Jun @ 12:55pm 
nice mod thanks dude
Ghoma 3 May @ 12:43am 
B41?
Bender  [author] 8 Apr @ 10:10am 
Item multiplier is fixed.
Protocole74 4 Apr @ 7:06pm 
Would be nice if it could increase the jars and lids spawn.
Redacted 17 Mar @ 2:32am 
If you're taking ideas, how about doing the 'full meal' jarring?
I've often seen homestead/jarring videos' where the jars get filled with a combination of;
- Meat
- Vegetables
- Bread
- etc.
You could simply take a tuber from Romania or the Kazach region where theses channels often come from.

It would be cool to have end-products jarred, and it would be even cooler if skill-level is high for them, and if jarring would involve a risk (botulism).

The upside of jarring is offcourse getting all kinds of foods and stuff, but I allways felt that beside the resources for jarring being rare, there is barely any risk in creating an endless food supply.
Maybe would be cool if you could;
1) Label jars, an effect that should use the 'time until X' mechanic to increase risks of bad jarring. Jars without labels should have the 'time until X' indicator nulled.
2)Smell open jars, to discover if the contents smell bad, which still doesn't completely exclude the contents of the jar gone bad.