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i really dislike to see greenskins building large empires. they should conquer, pillage and move on to the next area. your mod brings the game closer to this feeling. but they get too strong and still can build up empires. maybe you can use some of these ideas to increase the challenge a bit and get closer to lore:
- add some (strong) public order negatives to any occupied settlement and link growth and income to public order. get rid of any buildings increasing public order. this forces you to either keep a strong military presence or loose the settlement after a while
- give any income or growth building the effect of raiding your neighbors. greenskins don´t build or farm but raid wealth or food from the neighbors
- remove the ability to locally recruit (only allow recruitment from the horde or globally)
- recruitment from the horde costs reduces horde growth
- remove the ability to occupy settlements without looting (this is simply not loreful)
I believe this fits the faction's lore, as Horde armies in story couldn’t produce gold on their own and relied on plundering due to insufficient income from occupied areas. This adds depth to the gameplay and encourages a more aggressive strategy.