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Dolly-chan Heavy Gear
   
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915.771 KB
23 Feb @ 7:19am
26 Feb @ 10:03pm
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Dolly-chan Heavy Gear

Description
Controls:

Arrow keys - Move
T, G/ F, H - Move (Flight Mode)
U, J - Ascend & Descend
N, M/ <, > - Turning and Elevation/ Depression
Left Ctrl - Acceleration
Z, X - Hover Control
Right Ctrl - Jump
Left Mouse Button - Cannons
K - Shrapnel Cannons
Slash key - Sub-machine guns
L - Open Rocket Launcher Lid
Semi-Colon key, Quote key - Launch Rockets
B - Dispose Armor
V - Dispose Sub-machine guns

Mass: 153.00 (With Armor)

Mass: 57.13

Block Count: 310 (With Armor)

Block Count: 124


- The First Dolly-chan figure was absolutely boring, she just walks and jump, and she can't even walk properly, but for this new Dolly-chan figure was absolutely more fun, because for all of the Knowledge I've learn from Mech building, I've came with this version of dolly-chan to look like the Warlord, and why I gave her a lot of weapons? because I just want to make her fun to play around to some other Vanilla levels, she won't be like running away from a whole army, or just trusting her momentum to crush a house, she could just fire her cannons or launch some of her rockets to bring destruction to the enemy, is she worthy for Multiverse PvP? absolutely not, because there was a moment where she became unstable in flight mode where she need to land immediately just to recover stability. also the cannons are just at 2.00x because I can't give mechs powerful guns on their arms, so that's why I place it to their abdomen where their center of mass meets.

Now back to the state of what Dolly-chan can do now, she was armed with dual-Sub machine guns, two regular cannons and two shrapnel cannons if the SMGs can't do their job of killing the target on ground, and two rockets for some Michael bay experience, although you have to press "L" just uncover them. And for technical stuff, she has a Flight unit on her shoulders so she could somehow able to fly, but most likey just to improve her crossing capability. For speed, she could only walk at 16 kph almost fast as the Giant-doll Mk2 but with less tripping, and when you get rid-off all of her gear includes the SMGs, It improves her speed at 25 kph, still slow, but its a huge improvement on mobility.

Drawbacks that things need to take a look on her was the mobility, I know it kinda out-do the Giant-doll Mk2 in every ways, but she still trips just like every walker prototypes I had, but at least its a bit less, and for the flight mode is the one that has a problem, it could became very unstable when you move it too much that you have to land just to recover stability, and for combat is where you gonna doubt her, those weapons she had are good, but it really need some time to get on a precise hit, so that gives her a lower initiative capability for fight back in multiverse PvP, combine that with the instability on flight mode its just impossible to make her effective on combat.

So that's pretty much it all of the stuff I could talk about Dolly-chan, maybe someday I could build her again but with more improvements, like she could do ninja tricks or something, but right now I'm happy what I build today, and also have fun playing around with to.