Conquest of Elysium 5

Conquest of Elysium 5

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Slow_QoL_Overhaul
   
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41.293 KB
23 Feb @ 1:30pm
30 May @ 9:00am
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Slow_QoL_Overhaul

Description
STANDARDIZED CAPITALS
Have you ever felt like your starts could use a boost? Maybe you can't find that iron mine for the life of you and would love some trade to get started on your resources needed for rituals or some iron for a recruitment?

This is also not an issue with this mod, all capitals have been standardized to a degree. Every class will be on a more even playing field, wielding trade and iron at the start. (Capitals start with at least 1 trade and 1 iron income, as well as at least 2 gold income.)


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INCOME ADJUSTMENTS
Have you ever noticed in the base game that there is inconsistencies in some incomes that are relatively the same to another resource? For example villages in the base game provide 2 sacrifices and only 1 hand income.

This mod aims to remedy that situation by standardizing income in certain areas, and nerfing incomes if deemed necessary.


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We are always open to any suggestions for our mods, whether it be something you didn't like about it or something you feel would be cool to see added to it, let us know!

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4 Comments
khjgames  [author] 30 May @ 9:01am 
added ports to starting citadel changes for guildmaster (+1 iron and farsight)
Feraa 29 May @ 8:43pm 
Eh, I'm just stating what's a fact. Hands of glory are the left hands of men who were hanged for crimes. If the crime was murder, it'll be the "hand that did it," rather than specifically the left hand, but that's what hands of glory are.
khjgames  [author] 27 May @ 5:18pm 
By that logic of "hands only being from criminals" necromancers would be good guys / anti heroes who never harm innocents. Which is 1000% not the case lol
Feraa 24 May @ 10:21am 
To be fair about the sacrifices/hands of glory aspect... Hands of glories are the left hands of criminals. Sacrifices don't have to have a criminal requirement.