Half-Life 2

Half-Life 2

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Consistent Barney Calhoun Models
   
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type: assets
contains: models
npcs: barney
File Size
Posted
1.568 MB
23 Feb @ 2:47pm
1 Change Note ( view )

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Consistent Barney Calhoun Models

Description
mod includes:
-higher poly barney.mdl from ep1 (5,922 -> 6,104)
-all lods
-miniscule fixes to his facial flexes
25 Comments
marcos.a.feijo 6 Mar @ 3:58pm 
make consistent vortigaunt models please
marcos.a.feijo 6 Mar @ 11:40am 
make consistent dr isaac kleiner models please
Grassyneptune  [author] 6 Mar @ 6:32am 
removed 2 tris + fixed some vertices being in the wrong position on certain flexes when importing him into blender
ohyeahjucie 6 Mar @ 12:48am 
hi, im curious to know what exactly did you change? i gave thumbs up!
Grassyneptune  [author] 5 Mar @ 10:00am 
ikr i did wonder why he and eli felt so different my first ep1 playthough haha
greymatter0001 5 Mar @ 9:42am 
That's actually crazy how different the two are. Nice one.
marcos.a.feijo 1 Mar @ 10:29pm 
now make consistent combine soldiers models please
Grassyneptune  [author] 1 Mar @ 10:13am 
@adidores1054 there's an error on the ep2 strider but otherwise they're all the same model. the _vsdog strider has differences to the gameplay model for reasons i don't mind being exclusive to it. i can still fix them up if it's worth it
Lillavatti 28 Feb @ 11:21pm 
i love these