Space Engineers

Space Engineers

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Satisfactory S - Mod
   
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Type: Mod
Mod category: Production, Other
Tags: NoScripts
File Size
Posted
Updated
446.069 KB
24 Feb @ 12:46am
28 Apr @ 2:05pm
4 Change Notes ( view )

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Satisfactory S - Mod

In 1 collection by KevMeUp
A Satisfactory Playthrough
34 items
Description
Makes Production Modules more Satisfactory like. (Over/Under Clocking)

Created for the Satisfactory S - Scenario:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433431569

Also adds power shards in an unknown signal. I'm likely to add more unknown signals in the future. Let me know if you have designs you'd like in here (that fit with satisfactory lore). Only 1 loot item in each right now.

Yield Modules are now identical to speed modules.
Power modules reduce production rates (20% per module), so it's more for balancing your factory.
Speed modules cost more energy than normal.

A nice video example of over and underclocking costs in satisfactory:
https://www.youtube.com/watch?v=V_cepL8mx04

-------------- Contact ------------
YouTube:
https://www.youtube.com/@SEWithKev

If you want to connect or talk about future videos, blueprints or mods join the discord:
https://discord.gg/mxZdmvbpkb
3 Comments
KevMeUp  [author] 28 Apr @ 2:05pm 
Updated for Fieldwork (ensured new unknowns didn't spawn)
KevMeUp  [author] 2 Mar @ 2:38pm 
Yield Modules are now identical to speed modules.
KevMeUp  [author] 28 Feb @ 8:40pm 
Fixed an issue with Power modules going into negative.