Dominions 6

Dominions 6

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Lemuria Revamped
   
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24 Feb @ 9:43am
26 Feb @ 8:08am
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Lemuria Revamped

In 1 collection by HSmasher
HSmasher's Dominions 6 Mods
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Description
About The Mod

This mod aims to make playing LA Lemuria a more enjoyable and interesting experience while not radically altering the way it is intended to be played.

It adds a couple new units, alters a number of existing units, adds several new combat spells and rituals and includes a few quality of life improvements.


Changelog

UNITS
- New Unit: Spectral Equite, will freespawn in Fortresses, Castles & Fortified Cities (will not spawn in Palisades or any other type of fortification). Spawns less frequently in Fortresses than Castles & Fortified Cities. Spawn chance scales with dominion strength in the province.

- New Unit: Lemur Decurion, will rarely freespawn in Castles & Fortified Cities, essentially a non-commander weaker Centurion with a shield & javelin, to spread some extra chill aura amongst your line. Spawn chance scales with dominion strength in the province.

- Etimmu the Wraith King's Bane Blade has been replaced with a Wraith Sword
- Etimmu's Flayed Horse mount is now Sacred and has Reanimating Bite like shade beasts

- Tenebrus the Shade King is now Immortal and has Fear (5)
- Tenebrus's Dominion Monster Summoner ability now summons both shades & shade beasts
- Tenebrus is now always accompanied by 2d6 Shadows & 2 Shadow Servants

- Grand Lemurs can now summon a Spectral Lictor each turn using Temple Trainer

- Lemur Senators can now summon 2 Shades each turn using Summon Allies
- Lemur Senators now have Defence Organizer (4)
- Lemur Senator & Shadow Tribunes now have Stealthy (55)

- Lemur Centurions & Consuls now have Inspirational +1
- Reviving Centurions now costs 2 death gems instead of 5

- Apparition hp increased to 22 and defence skill increased to 12
- Apparitions now have Causes Unrest (2)

- Spectral Standard hp increased from 10 to 15, defense skill increased from 14 to 15, attack skill increased from 10 to 11 and morale increased from 14 to 15

- Ashen Angel added as multihero, they will not appear before year 5
- Ashen Angel counts as an Assassin


RITUALS
- "Harvester of Sorrows" - has had its price discounted to 15 and research level reduced to 6 for Lemuria [it remains unchanged for other nations]; Lemurian Harvesters are immortal and will reform in 8 months if slain

- "City That Once Was" - Constructs a Fortified City in a province, unlocked at level 5 Alteration and requires level 5 Death & level 3 Priest to cast, 50 gem cost

- "Lemurian Century" - Summons an entire Lemurian Century of spectral legionnaires led by a centurion, unlocked at level 5 Conjuration and requires level 3 Death & level 1 Priest to cast, 30 gem cost


COMBAT SPELLS
- "Manifest Shadelands" - Battlefield Darkness; unlocked at Level 4 Thaumaturgy and requires a level 4 Priest to cast, 800% cast time, no gem cost, 80 fatigue

- "Horde of Hades" - Summons a large number of spirits to the battlefield, increased by 3 per extra level of Death, unlocked at level 8 Conjuration and requires level 3 Death & level 3 Priest to cast, 500% cast time, 85 fatigue

- "Lost Soul" - Summon a Ghost, unlocked at level 7 Thaumaturgy and requires level 2 Death & level 2 Priest to cast, 10 fatigue

- "Hounds of Hades" - Summons several Shade Beasts, increased by 1 per extra level of Death, unlocked at level 6 Conjuration and requires level 2 Death & level 2 Priest to cast, 200% cast time, 50 fatigue

- "Shadecaller" - Summons a number of Shades, increased by 1 per extra level of Death, unlocked at level 5 Thaumaturgy and requires level 3 Death & level 2 Priest to cast, 35 fatigue

- "Creeping Shadows" - Summon several Shadows, unlocked at level 4 Thaumaturgy and requires level 2 Death & level 1 Priest to cast, 35 fatigue

- "Restless Spirit" - Summon a Dispossessed Spirit, unlocked at level 2 Thaumaturgy and requires level 1 Priest to cast, 10 fatigue


MAGIC ITEMS
- Standard of the Damned is now discounted by 20% for Lemuria


SITES
- Campus Sceleris now adds a Lemur Consul & 15 Praetorian Specters to the fortress's wall defenders
- Priests may now enter Campus Sceleris to summon 2 Praetorian Specters



Compatibility

The mod should generally be compatible with any mod that doesn't change Lemuria or it's units in any way, since it also changes Etimmu the Wraith King it may potentially have a problem with any MA Ermor mods that affect him.

MONTAGS USED 7711 TO X 7713
WEAPON #'S USED 3311


Feel free to share suggestions in the comments, I may add more to this mod in the future.
10 Comments
Observer 9 Mar @ 3:43pm 
I think both approaches to modding are valid. I mean at one end we have summod style balance mods that meticulously aim to balance win rates with slight changes.
And on the other end you have mods that are best enjoyed with friends, freeplay or one team versus the rest of the world scenarios.
HSmasher  [author] 9 Mar @ 5:40am 
Really I just make the mods I want to play, if anyone else happens to enjoy them then all the better, and I'm glad you did. :)
must.dissent 8 Mar @ 6:07pm 
I know people are being unkind cause Lemuria is good, but I think this is fun for SP, thanks :)
Observer 7 Mar @ 11:15am 
Nice to see someone with the gall to make the most powerful nation even more powerful if that's what was needed to make playing it more entertaining for the player.
HSmasher  [author] 26 Feb @ 8:10am 
Fixed, I misspelled the command and never noticed, thanks for pointing it out.

I did originally intend for the Decurion not to have it since the Centurion/Consul don't have it either, but upon reflection there's no sense in slowing down entire armies for 1-6 units that aren't significant enough to warrant it.
Geeves 26 Feb @ 7:57am 
Spectral Equite and Decurion need to have "float" added. Not having that makes them unable to keep up with the rest of Lemurias units.
HSmasher  [author] 25 Feb @ 11:53am 
That and I wanted to make mostly useless things like the Centurion and Senator not be redundant; the Consul and endless free tribunes make them kind of pointless to even use in the base game.
HSmasher  [author] 25 Feb @ 11:50am 
It doesn't need it, Lemuria is pretty fine just the way it is, I just wanted to make it more fun.
psdoffer 25 Feb @ 11:19am 
I'm not convinced Lemuria needs it, it is by far the best of all popkill nations.
kid 24 Feb @ 7:29pm 
Happy for Lemurian love; we don't see many mods for death nations. Great amount of detail added to every aspect of the nation, respect!