Barotrauma

Barotrauma

282 ratings
Super Destroyer
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File Size
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18.833 MB
25 Feb @ 9:50am
11 Apr @ 12:06pm
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Super Destroyer

Description
Super Destroyers are the Helldivers' "forward operating bases" as they liberate the oppressed planets where the dangerous enemies of man are found. Super Destroyers provide orbital fire support, as well as equipment packages and Eagle close air support used by Helldivers.

General information:

Type: Attack Tier III
Price: 45000mk
Size: 113*22m
Cargo capacity: 26 crates
Recommended crew size: 7-10

Features:

• Reinforced walls.

• Ballast Flora Cutoff.

• Fulgurium Chaingun. Single weapon on top.

• Monitor with monitor with 12-point motion detector disply showing enemies or walls that are close to the ship. Also detects crew.

• Armory, Brig & Medbay Security Locks.

• Jukebox with helldivers themes. Credits to Helldivers 2 Composer - Wilbert Roget II.

• Bot friendly.

Pelican-1
"Shuttle", powered by a reactor, ideal for docking at beacons. Remember to turn it off when docked to the submarine.

Eagle-1
"Shuttle" equipped with 2 depth charges.
Control: Click on the front windshield to drive, click once to start the engine and move towards the current mouse direction (lock heading), click on the brake again (double click to directly change heading), long press to fire, automatically unlock docking when moving, and automatically dock when braking
Attention: Ammunition is limited, there is a box at the back.

𝙄 𝙖𝙥𝙥𝙧𝙚𝙘𝙞𝙖𝙩𝙚 𝙚𝙫𝙚𝙧𝙮 𝙡𝙞𝙠𝙚, 𝙞𝙩 𝙚𝙣𝙘𝙤𝙪𝙧𝙖𝙜𝙚𝙨 𝙢𝙚 𝙩𝙤 𝙢𝙖𝙠𝙚 𝙢𝙤𝙧𝙚 𝙖𝙣𝙙 𝙗𝙚𝙩𝙩𝙚𝙧 𝙨𝙪𝙗𝙢𝙖𝙧𝙞𝙣𝙚𝙨. 𝙀𝙭𝙘𝙪𝙨𝙚 𝙢𝙮 𝙀𝙣𝙜𝙡𝙞𝙨𝙝. :(

MY WORKSHOP:
https://steamhost.cn/steamcommunity_com/id/STALKERw40k/myworkshopfiles/?appid=602960
42 Comments
Hecton 27 Jul @ 11:19am 
How to use the Eagle-1, I cannot get it out of the destroyer.
John Barotrauma 26 Jul @ 8:18pm 
FREEDOM REQUIRES FIREPOWER!!!
BBB 5 May @ 4:58am 
Love the mod and all the effort you've put in!, There's only a small bug with the ai on Eagle-1 trying to fix it and they can't get to it so they drown stuck in a loop of trying to fix it, its just a bit annoying in campaign but maybe its on my end since i have mods
弦依 1 May @ 6:02pm 
I don't know why the robot is stuck on the ladder of Eagle-1 and can't get out.
Vladmir's Offering 27 Apr @ 9:08am 
I solved the problem, I had to connect the cannon to the periscope with a wire to CALL_IN THE CANNON, IN SUMMON_ FROM THE PERISCOPE.
Vladmir's Offering 26 Apr @ 4:02pm 
Encountered an error. I play with mods. On the Eagle-1, the cannon does not spin when pressed, does not shoot, but begins to crack, maybe there is a solution to this problem?
華華陛下 26 Apr @ 5:33am 
我很喜歡 尤其是音樂機 超棒WW~~
Nothing Clever 11 Apr @ 2:11pm 
All helldivers can now dive safely. Bots are too stupid for drop pods.
MØNØĿi†H  [author] 11 Apr @ 12:09pm 
Yes, it's fixed, you can check it.
Tikodef 11 Apr @ 3:49am 
Was depth charge tube fixed?