Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

27 ratings
3D Flag Overhaul
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, ui
File Size
Posted
137.264 MB
26 Feb @ 3:22pm
1 Change Note ( view )

Subscribe to download
3D Flag Overhaul

Description
Intro
Noticed how the flags in the vanilla game have weird grey patches and other visual glitches from a distance? Or wondered why some icons look surprisingly low quality? This mod is here to fix that, enhancing both the flags and icons for a cleaner, more polished look.

About
In the base game, 3D flags don’t display as intended. The edges are supposed to reflect ownership colors, but instead, they appear grey due to a rendering issue. Additionally, faction color masks and banner icons are so low-resolution that they produce ugly grey artifacts when viewed from a distance. Lastly, the new Aegean and Mesopotamian flags have broken trim masks, which leads to a solid black line going through them.

As shown in the Before & After comparison images in the gallery (view them in full screen to get a better idea on how obvious those issues used to be), this mod corrects all of these problems, making flags and icons appear smoother, more consistent, and more visually appealing. I've also slightly adjusted the saturation on some flags to improve visibility and clarity.

Is It Save-Game Compatible?
Yes! This mod is completely save-game compatible. It simply replaces several textures - including faction banner icons, flag textures, and unit type icons - with higher-quality versions. Since it only affects visuals, you can install or remove it at any time without any risk to your save files.

16 Comments
Seti 24 May @ 2:47am 
thanks very much Benjin 🙂
Benjin  [author] 14 May @ 6:56am 
@Seti
Sure, go ahead
Seti 10 May @ 5:04am 
may i borrow some of your battle_banner.dds in my mod ?
(e.g. i made Per-Wadjet have the cobra logo, if i could move your Faiyum to my Buto folder?)
for fixing unchanged logos, i recommended my users to subscribe to your mod.

i'll credit you of course, if you allow.
don't worry if its not okay, just thought i'll ask first :)
Euridamo 7 May @ 4:10am 
Thank you so much.
Seti 23 Apr @ 9:22am 
thanks very much for answering :)
that's a shame, but fair.
hope we cross path with your excellent mods again in the future :')
Benjin  [author] 22 Apr @ 3:51am 
@Seti
Hmm, haven't saved anything as DXT10 before - I've only ever had to save with DXT1 (no alpha transparency) and DXT5 (alpha transparency), so I'm not sure.

Maybe I'll check the rest of these out, but to be absolutely honest with you, it may be a while before I come back to Pharaoh again - I got kind of disappointed with the game a month ago and am back to Rome 2 / Attila... again. I really want to get off those two Total War games as they're getting quite old and I desperately want to see something new, but the latest games just don't capture the same spark for some reason.

So at present, I'm kinda waiting for what CA has in store next in regards to historical TW. Perhaps I could then do a bronze age total conversion for that game if I have the time, that is if I haven't joined some other non-TW project by that point.
Seti 16 Apr @ 11:26pm 
is the issue partly due to CA saved the mon_banner_battle as DXT10, while it should be DXT5?
do i have to do the black background + alpha mask to mon_banner.dds as well? (not mon_banner_battle.dds)
(in same boat as Kendji, i've applied your method to both dds and it works, wondering if i could save time by skipping mon_banner.dds.)

i think you might have masked the egyptian flag_medium_mask.dds incorrectly, green (secondary colour) is now outside the flag, that might cause your screenshots' Ramesses have thick black edge, instead of secondary colour.
besides that, great mod, thanks very much!
PowerGuido 7 Mar @ 8:57am 
Great Mod
Kendji 27 Feb @ 3:25am 
I just checked, so far the factions I've tried work, I was a bit worried I might have to redo some of them and there's a lot of them. I don't have the option to save as dxt5, but the default dds settings on Gimp 3 seems to work fine :). Thnx for the advice :)
Benjin  [author] 27 Feb @ 2:40am 
@Kendji
For the faction icons such as under "flags/phar_main_hattusa" etc, you'll need to basically save your "mon_battle_banner.dds" file in the same way as mine. Basically, you just need to give a black background behind the icon itself, give the icon an alpha mask and then save as a DDS DXT5. In the vanilla game, those battle banner icons had a white background, which is the wrong way to do it as white pixels will start to bleed in to the flag the further away the player's camera is from the object, which is much more obvious than black which looks more like an intentional border outline for the icon and bleeds less into the flag than white. That is what was causing those grey artifacts as shown in the Before & After images.

Other than that, it should be fine - test them both out together. If there are any problems, then compare against their pack files and see what the conflicts are.