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Sure, go ahead
(e.g. i made Per-Wadjet have the cobra logo, if i could move your Faiyum to my Buto folder?)
for fixing unchanged logos, i recommended my users to subscribe to your mod.
i'll credit you of course, if you allow.
don't worry if its not okay, just thought i'll ask first :)
that's a shame, but fair.
hope we cross path with your excellent mods again in the future :')
Hmm, haven't saved anything as DXT10 before - I've only ever had to save with DXT1 (no alpha transparency) and DXT5 (alpha transparency), so I'm not sure.
Maybe I'll check the rest of these out, but to be absolutely honest with you, it may be a while before I come back to Pharaoh again - I got kind of disappointed with the game a month ago and am back to Rome 2 / Attila... again. I really want to get off those two Total War games as they're getting quite old and I desperately want to see something new, but the latest games just don't capture the same spark for some reason.
So at present, I'm kinda waiting for what CA has in store next in regards to historical TW. Perhaps I could then do a bronze age total conversion for that game if I have the time, that is if I haven't joined some other non-TW project by that point.
do i have to do the black background + alpha mask to mon_banner.dds as well? (not mon_banner_battle.dds)
(in same boat as Kendji, i've applied your method to both dds and it works, wondering if i could save time by skipping mon_banner.dds.)
i think you might have masked the egyptian flag_medium_mask.dds incorrectly, green (secondary colour) is now outside the flag, that might cause your screenshots' Ramesses have thick black edge, instead of secondary colour.
besides that, great mod, thanks very much!
For the faction icons such as under "flags/phar_main_hattusa" etc, you'll need to basically save your "mon_battle_banner.dds" file in the same way as mine. Basically, you just need to give a black background behind the icon itself, give the icon an alpha mask and then save as a DDS DXT5. In the vanilla game, those battle banner icons had a white background, which is the wrong way to do it as white pixels will start to bleed in to the flag the further away the player's camera is from the object, which is much more obvious than black which looks more like an intentional border outline for the icon and bleeds less into the flag than white. That is what was causing those grey artifacts as shown in the Before & After images.
Other than that, it should be fine - test them both out together. If there are any problems, then compare against their pack files and see what the conflicts are.