Barotrauma

Barotrauma

52 ratings
lobotomite's Zombie Mod
   
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12.501 MB
27 Feb @ 5:12pm
7 May @ 12:06pm
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lobotomite's Zombie Mod

Description
A Cool Zombie Mod I Made

There is no cure. The undead do not stop. They exist only to consume.

Features:
- Optimized & Smooth*– Runs well without major lag.

- Outpost Event – A new dynamic event where zombies naturally spawn in the research lab, attacking anything in sight. Players and AI will have to fight off the undead while battling for control.

- Zombie Spawning Command:
spawncharacter "HumanZombie" cursor/inside/outside or just type "Zombie" and press tab to see other variants.

- Infection System – If a zombie bites you, there is a 50/50 chance of infection. There is no cure.

- Immunex - Adds resitance to the infection, and can keep it at bay, preventing you from turning for some time.

Right now Im focused on a huge update and a mod that adds equipment similar to resident evil and project zomboid. If you clothes/gear has protection from type="alieninfection" it CAN protect from this virus.
45 Comments
MR_Pasternak 30 Jun @ 11:55am 
клевый мне понравилось
lobotomite  [author] 20 Jun @ 8:01am 
good old fox, no it only adds. It barely touches vanilla game. Only adding an outpost event with zombie outbreak.
good old fox 18 Jun @ 5:42pm 
does this replace or change anything for exemple husk or affliction ? or does it only add stuff to the game ?
Captain_Goose200K 12 Jun @ 7:01am 
fair
lobotomite  [author] 11 Jun @ 11:53pm 
@Captain_Goose200K, I know. Been busy with my finals,and some personal projects.
Captain_Goose200K 11 Jun @ 9:59pm 
I just want to say the smart zombies dont bite people
[TLP] lucazz'tuoi 31 May @ 10:17am 
The zombie Boarding pod trow errors when you use It
lobotomite  [author] 29 May @ 10:47am 
I hit jellyfish with hammers, no.
too similar to functional necrosis?
lobotomite  [author] 29 May @ 5:35am 
I hit jellyfish with hammers, no.