STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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AoTCW - Bigger Clone Wars Submod
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Game Type: FOC
File Size
Posted
Updated
7.440 MB
28 Feb @ 7:40am
22 Apr @ 11:05am
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AoTCW - Bigger Clone Wars Submod

Description
STEAMMOD=3435713749 STEAMMOD=3387971722

Bigger battles across the galaxy.

Personal edits to make everything feel like a bigger scale conflict.

- All ground forces doubled in size, double the amount of troops, vehicles etc in deployment
- Remove all legion limits
- Remove time limits on non combat heroes
- Remove all hero limits
- Auto upgrade all Phase 1 clones to Phase 2 when all ground tech is completed
- Rex & Cody auto upgraded to phase 2 when all ground tech is completed
- 500 space cap
- Key planets have huge population bonuses (Coruscant, Geonosis etc)
- Key planets have huge credit impact (banking worlds)
- Big galaxy map starts with organized republic fleets
- Larger overall galaxy population cap
- Plot armour for Jedi and force users making them more impactful on the battlefield
- Clone commanders / tactical droids have larger FOV making them useful and also increased health
- Increased clone trooper health slightly
- Reduced B1 battle droid health but greatly increased numbers per deployment (good in numbers)
- Venators tweaked (Loadouts increased, Adv loadouts don't require modules, Health / Shields increased slightly)
- Some other edits I've probably forgotten about

This is just a collection of personal edits I've added to make the Clone Wars feel like both sides are throwing everything at each other on all fronts with higher stakes. I mainly play with Republic so I can't vouch for balance with CIS. Also these edits are probably quite taxing on hardware but I haven't experienced any significant drop in performance. This might not be to everyone's preference.
Popular Discussions View All (1)
6
11 Jul @ 2:41pm
PINNED: General Feedback
dyson
97 Comments
CaptainSlapNuts 4 hours ago 
god bless you for this mod man, thanks so much this was exactly what i was looking for <3
shadowspartan117 12 Jul @ 10:49am 
Not sure if this has been brought up already. but escorts for clone commanders are still the default . Rex only gets the listed 2 squads. Would be nice to see that get raised, to stay consistent with all the other troop size increases
Argenzambio 8 Jul @ 6:01pm 
great mod
Rex 29 Jun @ 6:19am 
@dyson Hey, like another player has mentioned already there seems to be a problem with clone tech 2 units. I've researched every single clone tech but i still cannot recruit any new units. It's all greyed out for me. Could you please look into this? Holding my campaign for now. I don't know if it's a problem with the main mod or this sub mod. Thanks.
Garde_Officier 24 Jun @ 7:13am 
This makes my game run in 2 fps at the menu, crashes at any loading
GentlemanFox 17 Jun @ 1:55pm 
When I launch this mod it removes all build options, can't do anything and this was the only mod installed aside from the base mod needed
Cybertryx 15 Jun @ 11:50am 
Did you also tweak the ai because holy sht im just drowning in munificents and lucrehulks
lord cutler beckett 15 Jun @ 7:12am 
do you think you could make a one planet start sub-mod
frodoandfox 9 Jun @ 10:02pm 
hey the command venator doesn't spawn delta-7 starfighters don't spawn
Questionable Medic 8 Jun @ 4:03am 
Anyone else experiencing an issue that prevents anything Phase II being able to be built, all Clone Phase II options are greyed out and i have every Clone Tech researched, this is on all planets regardless of barracks level.