STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AoTCW - Bigger Clone Wars Submod
98 Comments
Rossy1605 30 Jul @ 6:28pm 
amazing mod, are you planning on creating the same for AOTR main mod? would be incredible
CaptainSlapNuts 26 Jul @ 9:03am 
god bless you for this mod man, thanks so much this was exactly what i was looking for <3
shadowspartan117 12 Jul @ 10:49am 
Not sure if this has been brought up already. but escorts for clone commanders are still the default . Rex only gets the listed 2 squads. Would be nice to see that get raised, to stay consistent with all the other troop size increases
Argenzambio 8 Jul @ 6:01pm 
great mod
Rex🎖️🏅🥇🥈 29 Jun @ 6:19am 
@dyson Hey, like another player has mentioned already there seems to be a problem with clone tech 2 units. I've researched every single clone tech but i still cannot recruit any new units. It's all greyed out for me. Could you please look into this? Holding my campaign for now. I don't know if it's a problem with the main mod or this sub mod. Thanks.
Garde_Officier 24 Jun @ 7:13am 
This makes my game run in 2 fps at the menu, crashes at any loading
GentlemanFox 17 Jun @ 1:55pm 
When I launch this mod it removes all build options, can't do anything and this was the only mod installed aside from the base mod needed
Cybertryx 15 Jun @ 11:50am 
Did you also tweak the ai because holy sht im just drowning in munificents and lucrehulks
king George III 15 Jun @ 7:12am 
do you think you could make a one planet start sub-mod
frodoandfox 9 Jun @ 10:02pm 
hey the command venator doesn't spawn delta-7 starfighters don't spawn
Questionable Medic 8 Jun @ 4:03am 
Anyone else experiencing an issue that prevents anything Phase II being able to be built, all Clone Phase II options are greyed out and i have every Clone Tech researched, this is on all planets regardless of barracks level.
VulneraryFour41 3 Jun @ 4:06pm 
everyt ime i try to use the mod it reverts back to base game version how do i go about fixing that
𒈔Luke Highwalker𒈔 2 Jun @ 8:38am 
Thank you <3
berkut 23 May @ 6:01am 
can you do that mod but with aotr? or is it not possible?
Lord X 6 May @ 9:59pm 
Hi could you make a mod that increases unit cap to 2000 please and "unlimited" unit cap for ground battles please?
JoBoomer11 6 May @ 4:22pm 
It opens fine, but whenever I am about to start a battle in campaign, it just crashes
DHGBarbarian 6 May @ 1:32am 
The random campaigns that let you start from a single planet seem to also not be working. Both Big and Regular size populates all the planets between the Republic and Confederacy mainly
DHGBarbarian 6 May @ 1:16am 
Does anyone have any fixes for the lag? Game crashes with each battle too
The Jolly Ass Giant 4 May @ 10:44am 
Edit: Noticed this was updated, disregard previous comment until I play it again
The Jolly Ass Giant 4 May @ 10:44am 
This desperately needs some balancing. I've basically given up defending planets because the sheer amount of enemies is insane and they plow through my defenses pretty easily
chriscrushm 3 May @ 12:38pm 
What other sub mods is this compatible with?
ChuckTaylor 30 Apr @ 8:51am 
nevermind figured it out
ChuckTaylor 30 Apr @ 8:50am 
I have not played clone wars mods in years and came back to check. Is this a submod for that old clone wars mod by ozzy
valentaur 26 Apr @ 10:44am 
Thanks for the update! The lag is definitely improved on my end!
SuperSeba 22 Apr @ 7:17pm 
Yes please, thank you! The AI ​​doesn't know when to stop sending reinforcements and throws absolutely everything regardless of whether the game crashes or slows down.
dyson  [author] 22 Apr @ 11:08am 
Pushed an update - should reduce the amount of B1 droids back down to x2 instead of x3. Also removed any persistent body tweaks which should reduce lag. Please let me know if these fixes address some of the issues flagged
GeorgiBOG4 22 Apr @ 8:40am 
Im pretty sure the CIS fighter counts arent doubled or at least not for the Control Lucrehulk and Munificient (Unless this was wanted)
Ewok116 19 Apr @ 12:12pm 
well there is sth like the HAVw A6 Juggernaut which is still limited to only 3, i think i know the reason why too cause it doesnt have a limit in the unit xml file it self but somewhere else maybe in a script or so, then i think i have a problem cause my 2nd phase anakin died(ROTS version) and i dont see an option to rebuild him anywhere nor an window or text which tells me when he will be back if he even respawns automatically, so yea would love an answer to that now i am scared like shit that i will never get any hero back that dies which is really annoying cause i am in the making of getting all the legions together with their jedi generals and now i only got caipten rex and ahsoka but no anakin
331_Gaming 17 Apr @ 7:53am 
i love this its so simple yet so nice
:steamthumbsup: 10/10
turdlneck5000 16 Apr @ 5:08pm 
Make this for AOTR. Please
The Jolly Ass Giant 9 Apr @ 2:28pm 
I honestly would reduce the number of droids per drop. There's so many that my game lags and I have yet to win a defense since they literally overwhelm even my strongest defenses
SuperSeba 7 Apr @ 3:01pm 
Very good mod, too bad it becomes unplayable due to the lag that occurs in ground combat.
lovingshield16 6 Apr @ 4:52pm 
Does this mod work with the cheat mines mod?
GeorgiBOG4 6 Apr @ 6:56am 
How do I change the files manualy? Is there a quick tutorial or something?
Pokey1751 5 Apr @ 6:09pm 
i hope we get a one planet start with the main mod as this would would go greatly with it^^
jdborelly 31 Mar @ 2:24pm 
@DJ, The best way is to do the work manually; you'd have to re-edit the unit values. You can also copy and paste, but simply replace.
dyson  [author] 28 Mar @ 2:07am 
@DJ both mods probably edit the same files so won't be compatible unfortunately. If a submod edits the unit XML files one will be picked over the other based on load order.
DJ 27 Mar @ 8:03pm 
Trying to use this mod in conjunction with AOTCW RF+ Hard Contact + Legion+, problem is it changes legions to normal size. Any ideas on how to change that ?
robeartow 26 Mar @ 10:52am 
Great mod. Love the doubling of ground troops especially. Surprised I don't see other submods doing something similar
jarmston 25 Mar @ 12:07pm 
i think i get it now, the fleet changes are for organizing your own fleets, not starting with fleets already
dyson  [author] 25 Mar @ 2:08am 
@Novas Collins the organised fleets is only on the big canon map
@jarmston understood, that's quite a big fleet the AI has amassed, I kept venators locked behind the tech so the AI should only be able to shuffle the existing ones around until it unlocks the tech. Likewise with CIS and lucrahulks. But I appreciate it might not be the most balanced. I just hated having to wait weeks to be able to organise fleets and wanted a jump start.
jarmston 24 Mar @ 5:20pm 
@Basti0n dude i just tried to invade commenor and it was 3 acclamators, 5 regular vens and 3 command vens... it was week 18
Basti0n 24 Mar @ 10:54am 
@jarmston yeah i think that was intentional but it would be nice for them to be more spread out, also the republic starting with so many venators is kinda silly
jarmston 23 Mar @ 2:38pm 
don't know if my campaign's just geeked but like 80% of planets have like one barracks/droid factory and no space stuff, and the rest have a pretty big fleet on each, like a lucrehulk and a ton of munificents or a command venator, a regular venator, and like six acclamators. i think this should be improved at least a little tbh
Novas Collins 22 Mar @ 9:20pm 
For some reason, I'm not getting the Organized Republic fleets mentioned here. Whenever I load up either a standard or a large campaign, it still gives me the standard spread of low tier ships scattered across what planets that faction owned.
leis.leon13 21 Mar @ 10:12am 
would love to see this as an aotr version
ctinch34 19 Mar @ 12:53am 
@NECRO_Cade yes it does, i've ran through the cis campaign and it works just fine.
Patrick Bateman 17 Mar @ 5:53pm 
@craigsassyinc Thank you very much for the explanation you really helped me out !
craigsassyinc 16 Mar @ 9:51pm 
@Patrick Bateman right click on the game in ur steam library. Go to Properties and click on
General and then go to the empty bar at the bottom of General and copy and paste STEAMMOD=3435713749 STEAMMOD=3387971722 which is at the top of the description. Then simply run the Forces of corruption verison of the game and the mod will load if you have all mods installed
Finlay 16 Mar @ 6:10pm 
Visual gore/not balanced