Sid Meier's Civilization V

Sid Meier's Civilization V

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El_Matadore's Elden Ring Core Gameplay Changes
   
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23.485 MB
28 Feb @ 9:23am
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El_Matadore's Elden Ring Core Gameplay Changes

In 1 collection by HiveLordLusa
El_Matadore's Elden Ring Civ Things
3 items
Description
A Brave New World-compatible version of El_Matadore's Elden Ring Resources, Wonders, Tech Changes and Generic Units from their Elden Ring G&K mod. A lot of work went into making this not only work correctly, but also changing a few things for balance. (It no longer deletes the Great Library and Great Wall, or three entire Technologies!) That said, a lot of what's available is quite... silly at times. Do not expect true balance, but it's all focused in the early game until the Renaissance Era!

Changes:
- Adds the Glintstone, Dragon, Minor Erdtree and Crucible Gold strategic resources, and changes Stone to become a strategic resource. (Crucible Gold isn't required for any units YET.)
- Adds the Golem and Gargoyle defensive units that require Stone, the Erdtree Avatar that requires Minor Erdtree, the Dragon that requires the Dragon resource, and the Sorceror defensive unit that requires Glintstone.
- Adds 2 new Luxury resources, the Golden Seed and Unalloyed Gold!
- Adds 8 Natural Wonders to the game!
- Adds 9 World Wonders and 1 National Wonder, available for construction by all Civs!
- Adds 6 new generic buildings that don't replace any existing buildings, also available to all Civs!
- Changes the Philosophy, Drama & Poetry and Civil Service technologies very slightly! New icons and secondary names! (This was instead of outright deleting them and breaking a lot of things, so...)
- Adds 9 new City-States!
- Comes with a Lands Between map! I have no idea how to edit these so it's exactly as it was in the G&K mod. It loads for me, but sorry if that means it doesn't work entirely correctly!

Wonders:
- Great Lift of Rold
- Great Lift of Dectus
- Academy of Raya Lucaria
- Stormveil Castle
- Forge of Giants
- Beast Sanctuary
- Great Wall of Leyndell
- The False Nightsky
- Dragon Temple
- The Holy Tower (can be built 5 times worldwide!)

Buildings
- Catacombs
- Erdtree Grave
- Statue of Marika
- Wandering Mausoleum
- Magical Rise
- Underground Well

Natural Wonders
- Erdtree
- Haligtree
- Great Tree
- Lake of Aeonia
- Storm of Time
- Ainsel Spring
- Monolith Field of the Underground
- Mount Gelmir

Special thanks to Deliverator for the Dragon model, animations and sounds, to EmeraldRange for help with art and code fixes and to TopHatPaladin, Chrisy15 and Puppybugs[dot]net for a LOT of help with the XML and Lua code!


I intend to update this eventually to add more custom models if possible, but I'm working more on the Civs at the moment, which are... interesting... (They're taking a lot of time and effort)
I might make a slightly more balanced version of this someday, too, but I'll wait to see if there's an actual desire for that from people. Let me know in the comments if you want me to try!

(Please ignore the fact that other mods were enabled when I took the Civilopedia screenshot.)
1 Comments
Dazer 24 Apr @ 4:18am 
How can this have no comments? It's a lot of fun! Thanks for making it compatible with BNW.
As far as I know, there's only one small little issue, albeit not sure if it is a compatibility issue with other mods. All resources, all wonders, all buildings - just everything in this mod - lacks all description. (luckily you can still see important stats for buildings and units.) and the names are all file names/descriptors. Don't remember exactly, but to paraphrase it's something like: "minorciv_citystate_jarburg" Other than this naming bug, it works perfectly!