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I know I tweaked some file numbers a while ago due to issues with the wrong versions being uploaded, perhaps that had an effect?
Language Overhaul (10) - this one actually has a lot of stuff on Entity:Mountain, it has an entity_default.txt and it’s supposed to be loaded way high in the load order.
Refuel (106) - this one also messes with reactions, although afaik they’re all Wood Furnace reactions
Stone Beds (5006) - has a few reactions for the Stoneworker
Smelt By Product (2)
Audible Alerts (1007)
Auric Steel (13 and 14)
Black Steel (11 and 12)
Green Steel (11 and 12)
Red Steel (11 and 12)
White Steel (11 and 12)
blue_cobaltite (1)
clinodev's Dry Mines (3)
Combat Log (2)
Fix Whip (1)
Golder Gold (100)
Over Boots (1)
SM Gnoll Civ (3) and its portraits (1 and 101)
SM Ratfolk Civ (2) and its portraits (1)
If you're asking about having other races naturally show up with it, that would require adding a couple lines to the entity_black_steel file in the mod to give other races access.
Is there a safe way to take that other mod out from an active save without messing up everything?
I tried adding the reaction info from reaction_auric_steel.txt to the bottom of reaction_smelt_by_product.txt and did the same for the entity files, but that didn't seem to help either.
Plz let me know if this helps! If it doesn't, I'll work on a solution
I am running a bunch of other mods, but not any that affect Smelters, as far as I know.