Door Kickers 2

Door Kickers 2

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EnhancedAI
   
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Content Type: Equipment
File Size
Posted
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62.025 KB
28 Feb @ 12:57pm
28 Feb @ 1:50pm
3 Change Notes ( view )

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EnhancedAI

Description
Adjustments to AI to make it more fluid and based on squad/unit types.

Difficulty will scale depending on enemy composition.

Added more variety in enemy squad types, enemy units will now be more varied.

This mod should be compatible with most mods.

Currently a work in progress.

7 Comments
Lord_Nudlowic 27 Apr @ 6:45am 
In what sense does this change the ai? Any specific examples?
Bonoko3 7 Mar @ 3:31am 
Out of curiosity does this override the SSI mod?
Greyghost  [author] 6 Mar @ 4:03pm 
ill be pushing an update this weekend to address these concerns.
Alpha 6 Mar @ 4:33am 
What kind of enemy varieties are there?
Samoth_Five 5 Mar @ 7:29pm 
For some reason in the random mission gen. Some foreign advisors will spawn weaponless and crouching and wont go grab weapons, run or surrender. Even stranger they cant see your operators, like sticking someone infront of them wont provoke any sort of reaction not even acknowledging the operators existence
Greyghost  [author] 5 Mar @ 3:11pm 
Sometimes, I'm working on making them more aggressive while still keeping it realistic.
Gnasty Gnome 5 Mar @ 2:30pm 
Does AI push more?