Rift of the NecroDancer

Rift of the NecroDancer

56 ratings
Harder, Better, Faster, Stronger
   
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Difficulty: Easy, Medium, Hard, Impossible
Tags: RhythmRift
File Size
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5.344 MB
28 Feb @ 10:14pm
1 Change Note ( view )

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Harder, Better, Faster, Stronger

Description
The fourth single from Daft Punk's second studio album Discovery.
11 Comments
Santawelp 19 Jun @ 6:50am 
really fun
Que_Fome 22 Mar @ 5:20pm 
The skeletons are facing a different side , when I notice this I cant concentrate :steamsalty:
poobslag  [author] 19 Mar @ 2:30pm 
Thank you, I'm glad you enjoyed it!! I agree with other criticisms that there is a lack of variation, but to me it is almost meditative in its repetition and I enjoy playing it myself.
Dorothy 18 Mar @ 8:13am 
This is an INCREDIBLY good chart, I really liked it!
Don Juan't 14 Mar @ 5:48pm 
a bit light on meaningful pattern variation and enemy variety which i think is the main way to make otherwise identical parts of the song interesting to play
poobslag  [author] 6 Mar @ 9:03am 
Thanks, that's good advice.

For "Harder Better", I was probably too much of a purist -- every time they say "Work It" there is a dragon in Lane 3, every time they say "Faster" there is a skeleton in Lane 1 and a shield skeleton in Lane 3, and these rules continue into the outro. I thought it was fun to assemble a chart in this way, but maybe it's less fun to play than it was to assemble. Personally I still have fun playing it -- but possibly just because I've memorized the chart.

Lisa Simpson once echoed a similar sentiment, "You have to listen to the notes she's NOT playing!" ... I think it's easy to make a chart which hits every note in a melody, but difficult to make a chart which selectively omits notes to not overwhelm the player or to give them a unique experience. It's something I need to work on!
Nekto 5 Mar @ 11:03pm 
You know, my music improvisation teacher used to say: "Complexity is achieved not by adding, but by removing." I try to apply this method in my charts as well (without overdoing it, of course). :)
Nekto 5 Mar @ 10:55pm 
First and foremost, I’m referring to the section in Hard mode starting around measure 384. That’s the most difficult part, and since the monsters follow a broken rhythm, they constantly overlap, making the chart hard to read without practice.

I also meant a few untidy moments, like around measure 333, where apples frequently overlap with skeletons in the middle lane. The same issue appears in Medium mode around measure 349 and similar spots. I wouldn’t say I’m a purist who rejects all overlaps, but I just don’t see the need for them here, especially since there are empty spaces on other lanes where you could shift the monsters.
poobslag  [author] 5 Mar @ 4:52pm 
To be clear though, are you referring to stuff like having consecutive green slimes on consecutive on beats on the "Hard" chart?

I don't see very many overlaps, except for on the Impossible difficulty.
poobslag  [author] 5 Mar @ 4:43pm 
Thanks for your feedback -- you're the second to comment on overlapping notes in my charts making things too difficult to read. It's possible I should double-speed some of these charts to avoid overlapping notes, or it's possible I am overcharting them too much.

As far as getting fractional BPM to work, the secret is to put a "BPM change" on the first beat of the song. The BPM change element supports fractional BPM -- otherwise, the editor will play at the correct BPM, but the game will not.