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For "Harder Better", I was probably too much of a purist -- every time they say "Work It" there is a dragon in Lane 3, every time they say "Faster" there is a skeleton in Lane 1 and a shield skeleton in Lane 3, and these rules continue into the outro. I thought it was fun to assemble a chart in this way, but maybe it's less fun to play than it was to assemble. Personally I still have fun playing it -- but possibly just because I've memorized the chart.
Lisa Simpson once echoed a similar sentiment, "You have to listen to the notes she's NOT playing!" ... I think it's easy to make a chart which hits every note in a melody, but difficult to make a chart which selectively omits notes to not overwhelm the player or to give them a unique experience. It's something I need to work on!
I also meant a few untidy moments, like around measure 333, where apples frequently overlap with skeletons in the middle lane. The same issue appears in Medium mode around measure 349 and similar spots. I wouldn’t say I’m a purist who rejects all overlaps, but I just don’t see the need for them here, especially since there are empty spaces on other lanes where you could shift the monsters.
I don't see very many overlaps, except for on the Impossible difficulty.
As far as getting fractional BPM to work, the secret is to put a "BPM change" on the first beat of the song. The BPM change element supports fractional BPM -- otherwise, the editor will play at the correct BPM, but the game will not.