STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Zsinj's Criminal Empire (EAWX Submod | TR 3.4)
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Game Type: FOC
File Size
Posted
Updated
445.311 MB
1 Mar @ 3:29am
2 Mar @ 1:03am
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Zsinj's Criminal Empire (EAWX Submod | TR 3.4)

Description
Disclaimer: This is an unofficial submod for Thrawn’s Revenge, not made by the EAWX team.

To my fellow Zsinj fans, and to the Consortium players, other modders, raptorheads, hero hunters, crimelords, and strategists, I bid you all Dark Greetings.

Zsinj’s Criminal Empire is a major overhaul for Zsinj’s Empire in Thrawn’s Revenge, allowing you to integrate the CSA and Hutts, as well as form the Criminal Empire with Tyber Zann as an alternative to Palpatine’s Dark Empire.

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Features:

Pirate Base build timer debuff reduced by roughly half.
Defiler build limit has been completely removed. Build as many defilers as you want.
The Victory II Star Destroyer has been replaced with the Victory I in Zsinj's roster.
Zsinj no longer starts with his Raptor Troopers in era 1 starts. They are now unlocked through a research option that becomes available in cycle 10.
Raptor Trooper starting forces in era 1 have been replaced with Stormtroopers
Tie Raptors were replaced with Tie Interceptors until the aforementioned raptor research is completed.
New hero: Sliro Barsha, a spy hero automatically unlocked in both era starts.
You can now integrate the CSA as Zsinj, even if you are not the highest legitimacy empire, Doing so unlocks the ship market.
Once the CSA is integrated, Sliro Barsha can be upgraded to also give economic benefits.
CSA is automatically integrated in Era 2 starts.
The Hutt Cartels can also be integrated, doing so unlocks the Barabbula frigate, Karraga destroyer, Vontor destroyer and Voracious Carrier, buildable in Pirate Bases.
Integrating the Hutts also lets you upgrade Teubbo the Hutt into a Dor’bulla Warship, the Ootmian.
Armored Hutts can be built for Zsinj’s Empire if the upgraded Teubbo is in orbit.
All Imperial factions now have the option to refuse the Dark Empire, once unlocked.

The Criminal Empire:
After certain criteria are met, Tyber Zann pledges the idea of the Criminal Empire, a powerful upgrade to your faction that unlocks a bunch of new units.
To unlock the Criminal Empire you must have unlocked the Zann Consortium legitimacy group, have integrated the Hutt Cartels and refuse the Dark Empire when given the option (Make sure to only refuse the Dark Empire after all the other criteria has been met, otherwise the Criminal Empire will not be unlocked).
The Criminal Empire gives you two new heroes, Silri, a Nightsister that comes paired with a Rancor, and Darth Glovoc, a Sith Lord that can be used both on ground and in space in his Interdictor Star Destroyer, the Shattered Sun.
Two new buildings are unlocked, the Consortium Base, and Consortium Chop Shop, which is where all of your new ground units are built. The Consortium Buildings need a Pirate Base in orbit to be built.
Consortium Base Units are as follows: Light Mercenaries, Mercenaries, Elite Mercenaries, Droideka MKII, Sith Advanced Troopers, Dark Jedi and Flare-S Swoop Bikes.
Consortium Chop Shops are as follows: Bantha 2 Skiff, MAL Artillery, MZ-8 Tanks and PDF Canderous Assault Tanks.
Following space units are unlocked for construction in Pirate Bases: Hutt Boarding Shuttle, Dor’bulla Warship and the Darksaber.

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STEAMMOD=3436238772 STEAMMOD=1125571106


Note: Likely not compatible with most other submods, though you have my full permission to make and upload compatibility patches for Zsinj's Criminal Empire, should you wish to do so.

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Massive thanks to Greene7z for figuring out how to make the CSA and Hutts integratable, and being generally helpful, and other members of the EAWX community for guiding me through mod making and coming up with cool ideas, many of which ended up in this mod.
Popular Discussions View All (1)
42
10 Jun @ 1:18pm
PINNED: Bug reports and suggestions
xXTaxEvaderXx
131 Comments
xXTaxEvaderXx  [author] 6 Jul @ 11:44pm 
Unfortunately not. I tried to make a patch at one point but it was pretty broken
Cristianmrvzla 6 Jul @ 3:55pm 
Is this mod compatible with Legacy of War (EAWX Submod | TR 3.4)?
xXTaxEvaderXx  [author] 15 Jun @ 12:48pm 
That's good, might have been some sort of framework crash
mikenmat 15 Jun @ 12:42pm 
i somehow fixed it by loading a save before the hutts were defeated and waiting a few cycles
mikenmat 15 Jun @ 12:27pm 
yes i killed all their leaders and on the final planet there was no leader
xXTaxEvaderXx  [author] 15 Jun @ 12:22pm 
You integrate them like any other imperial faction. Did you kill both the leaders before taking their last planet?
mikenmat 15 Jun @ 12:02pm 
how exactly do you integrate the hutts because i have taken all their planets and killed all leaders and nothing happened it still says integrate the hutts
Dino 15 Jun @ 8:41am 
Damm, good. Wish for the Future: Being able to start with the Zann Consortium in Thrawns Revenge, with all it's coming. (Corrupting Planets, Aggressor Ships for Space, Kedable-Battelships with shield leech tech etc.) miss those. Yeah tocounter this the units are more expensive and built time is slithly longer.

If possible, please make it happen.

For Typer Zann!
Gaymera 31 May @ 10:26am 
That sounds awesome, excited for 3.5
xXTaxEvaderXx  [author] 31 May @ 2:10am 
This mod will be updated for 3.5, and will include some more features (including another SSD for CE)