Haydee 3

Haydee 3

31 ratings
Co-Op Bot
   
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File Size
Posted
Updated
1.447 MB
1 Mar @ 6:14pm
2 Mar @ 7:21pm
5 Change Notes ( view )

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Co-Op Bot

Description
Adds a friendly bot to shoot at your enemies for you

Signs:
- Blue, two White; following Player
- Blue, one White, one yellow; chasing Enemy
- Blue, one White; guarding position
- Blue, crossed arrow; cannot pathfind to Player

- Yellow, exclamation; Enemy spotted
- Yellow, circling arrows; reloading

- Orange, pistol; attacking Enemy

- Red, cross; need Medkit
15 Comments
Treehouse43 9 May @ 12:12pm 
Love this mod, the bot had unlimited ammo and can save you in areas where weapons are not allowed. Save medikits for her when she sits down.:steamthumbsup:
Yuge 10 Apr @ 6:14am 
The last boss does not appear when using this mod.
Sora 𝕏-𝕂𝕚𝕟𝕘 4 Apr @ 2:23pm 
Sadly the mod carries over the crashing issue from Haydee 2. The concept is great and can really save your ass when in a bind. But the kinks need reworking.
GeneralLC 19 Mar @ 8:30pm 
Excellent mod, unfortunately, crashes the game too often to really be of consistent use for me.
Subject Ω 9 Mar @ 10:58am 
Really cool concept, sadle it does seem to crash a lot for rme too.
Mr_Melenhead 4 Mar @ 3:18pm 
Love the mod but It seems to make the game crash every now and then when changing between rooms. For whatever reason it happens most in technical for me
YourLocalTherapy 3 Mar @ 5:53pm 
if you have a healing medkit on you, you should be able to press the bot and use one on her
kidnexus 3 Mar @ 3:26am 
what should i do when Co-Op Bot down?she can not move
t.tv/Mama_LuluVT 2 Mar @ 7:50pm 
I made a mistake with the aiming gun issue, that was a different mod conflict that I didn't realize I was having. (It didn't start happening until a while into play.) For the co-op bot, it really does seem like it's just the room transitions doing it.
Glad to hear it's already being worked on, though.
RoboFish  [author] 2 Mar @ 7:20pm 
Okay:
There's an underlying problem with how the game's animation system works, that causes instability surrounding the different gun-aiming animations
I can try and mitigate it but it's not something that I can outright fix myself
I've informed the devs but there's no guarentee they'll fix it any time soon, since they really don't like the animation system either