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Osprey Hover Car | GMI
   
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Category: Civil
Type: Car
File Size
Posted
Updated
52.848 KB
2 Mar @ 12:26pm
2 Mar @ 1:55pm
3 Change Notes ( view )

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Osprey Hover Car | GMI

Description
I present to you, one of my most complex creations yet. A luxurious, futuristic hovercraft called "The Osprey".
It uses a pretty sophisticated hovering system designed by me. When hovering, Osprey will try its best to sustain the selected hover height.

There are 5 hover heights to choose from (with Page Up/Down), visible from the inside. For flat terrain 2 lowest modes are sufficient, while for more coarse enviroments I'd recommend the 2 highest modes.

While in Hover mode, the Osprey will keep level. If you wish to manually tilt the vehicle, you can use the arrow keys or enter Flying Mode.

The doors are openable. When leaving, the Bob will stand on a special step that extends out of the vehicle, preventing him from falling.


Controls:
WSAD - Movement
L - Headlights
B - Night lights

There are 2 main modes:
1. Hover Mode (Default)

X - Start hovering
Page UP/Down (5 hover heights) - Change hover heights
Hold X - Sport Mode (increases acceleration)
Handbrake - Stops all horizontal movement.


2. Flying Mode (Press ALT) - Allows to fly like a drone.

Mouse - Pitch and Roll
W/S - Up and Down
A/D - Yaw
X - If ON, keeps the hovercraft above the ground (similar to hover)
Hold X - Tilts the engines foward (like in a FPV drone)


To get the propellers to spin, get into 1st gear (they are only decorative).
When one of the engines will develop a malfunction, the "vehicle status" screen will start flashing, highlighting the broken engine.

The Hover/Flying system uses about 150 logic bricks.


Suitable for FPS: 20-240

Seats are low brick version of Aarno's Accishi seats.
Thanks Alex Monamochamuch for suggesting that I should make a new hovercraft. Turned out quite well.


Brick count: ~880
Tags: Hovercraft, Hovercar, Hover, Hovering, GMI, Flying Car, Drone