RimWorld

RimWorld

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[SR]Touch Animal (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
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Updated
245.185 KB
4 Mar @ 12:57pm
12 Apr @ 11:25am
2 Change Notes ( view )

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[SR]Touch Animal (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Shadowrabbits mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2514826556



[dsc.gg]
[github.com]


Touch Animal
ID:2514826556
Author:Shadowrabbit
Support Version: 1.2, 1.3, 1.4
Support Languages:简体中文(Chinese),ChineseTraditional (繁體中文),English,French (Français),Japanese (日本語),Korean (한국어)

Describtion
A new behavior will be added to your pawns. It requires at least level 5 animal skill. Different animals require different levels.
They sometimes try to find a animal to touch. This behavior will lift your pawn's mood and Increase the character's animal skill experience.

Compatibility
It's hard to cause incompatibility. Animal from other mods will also take effect.

Addiction
Much touching will cause pawn addiction. It may not be a bad thing. Addiction causes characters to touch animals more often.
It means you have more chances of acquiring animals.But if withdrawal occurs, the character will lose a lot of mood in a period of time.

Animal Join
Touch animal has a low chance to make the animal join your faction.
The stronger the animal skills, the higher the probability of joining.
It is also effective for other faction characters. It means that a visitor with a high-level animal skill has a chance to steal your animal! Animals with owners will not join other factions。

Custom Animal Type
You can set the kinds of animal you want to touch in the UI panel.

Preview image is created by 金兔子拉面.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mood lifter, joining factions
26 Comments
Thetaprime 11 Jul @ 3:42pm 
1.6 is alive!
Pugnacity 1 Jun @ 5:21am 
Nice, pet the dog needs to be an option in every game that has a dog
Al120 15 Apr @ 9:45pm 
I wonder if there is away for it to increase bond chance?
Mlie  [author] 12 Apr @ 11:29am 
@Sun-Soaked It should fade with time, same as other withdrawal
Sun-Soaked 11 Apr @ 7:37pm 
is there any way to clear touching withdrawl? I had a colonist get addicted to a visiting caravan's duck and now they have a permanent -30 mood debuff
Mlie  [author] 8 Apr @ 11:38am 
@estrogenesys Not without skewing the whole calculations, its quite involved
estrogenesys 6 Apr @ 2:13pm 
is there a way to reduce the Animal skill requirement?
mutootie 27 Mar @ 10:00pm 
Yyyyyyaaaaaay I've been waiting so long!!! Thank you!!!!!!!
Think3r 23 Mar @ 7:41am 
@Mlie Nice, I was worried about any process ticking too often.
Thanks for the quick reply!
Mlie  [author] 20 Mar @ 11:12pm 
@Think3r Its just a possible task to do as any other so should not be noticable