Arma 3
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ZEI - Zeus and Eden Interiors ( Continued )
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
3.227 MB
4 Mar @ 7:50pm
10 Mar @ 7:28am
3 Change Notes ( view )

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ZEI - Zeus and Eden Interiors ( Continued )

Description
I decided to take up the mantle of adding more compositions to this mod as it is way too useful to stay in obscurity, I can attempt to fix any issues but I can't guarantee anything. Original credits go to 2600K/LSD

Original mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1251859358

You do not need the original mod, only this one as it will be expanding the composition list.



A tool to quickly decorate and populate interiors for your missions in either Zeus or Eden.

Client only mod. Not required to be installed on a server or any other clients. Creates no dependency in mission file.

More Info:
https://forums.bistudio.com/forums/topic/212755-zei-zeus-and-eden-interiors/

ZEI-C Github
https://github.com/sgtandrews/ZEI

ZEI Interiors Modules

Garrison Building
* Fills a building with your choice of faction and number (should support any units Addon).
* Attempts to find the best direction for the units to face.
* Avoids spawning pilots/crew etc.

Interior Fill
* Fills a building with either a military or civilian template.
* Choose either an area or single building and if the interior should be editable in Zeus.
* Supports CUP buildings.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill the nearest building with a military template.

Object Fill
* Fills a table or shelf with objects.
* Choose how many objects to spawn on the table and if they should be editable in Zeus.
* Pressing 'LookAround' (Default: ALT) will skip the GUI and immediately try and fill an object a random selection of items.

Object Switch
* Converts objects of one region to another region (e.g. Green Sandbags to Brown Sandbags)
* Supports CUP objects but positioning may be affected due to model sizes.


ZEI Development Modules

The following modules are designed to make it easier for you to help with the development of this addon, they are not available in Zeus.

List Buildings
* Use it to quickly find which buildings have little or no ZEI templates.
* VR World Only
* Creates rows of buildings having the chosen number of templates or less.
* Coloured arrows in front of the buildings will indicate the templates count (Red = Mil, Pink = Civ).

Mark Positions
* Highlights all building positions in a building.
* Don't block these when creating a template!

Save Building Scheme
* Saves a building in the ZEI template format, no need to run any code through the debug menu now.
* Pressing 'LookAround' (Default: ALT) will 'force save' the highlighted object so you can save objects that aren't buildings.
Popular Discussions View All (1)
3
12 Mar @ 9:06am
Composition Submissions
Sgt. J. Andrews / Samantha
70 Comments
A. Ares 2 Jul @ 8:48am 
I do believe that there is an option to create your own templates for specific building types, I believe there is a module that creates arrows on positions in buildings so you can create and export your own template. Then you can send it to the dev through the Composition Submissions Discussion to be implemented in the mod!

So, compatibility is a matter that we can actually make ourselves IF I get it right!
Jay 30 Jun @ 1:13pm 
Hello, can you make it compatible with Livonia buildings please ?
索伦(氏)巧克力眼 27 Jun @ 12:10pm 
ktutyld
Slip 16 Jun @ 10:38pm 
youre a legend, one of my favorite mods for building missions but always hated how its pretty much solely the stock buildings.
NETOGON 11 Jun @ 10:13pm 
yupo
ꑭᛟ Danon ꑭᛟ 6 Jun @ 6:54pm 
Please make templates for RHS soviet houses :steamthis:
A. Ares 2 Jun @ 1:12pm 
@_mickey_ true... But you can always change them after placement! ;)
_mickey_ 2 Jun @ 11:36am 
The mod has a drawback.

Part of objects placed in the interior will not have available in the game physics cause be placed always as "Simple Object" so they will not react to the explosion of a grenade inside this interior. I do not understand - why it was impossible to add a checkbox "Simple Object" before filling the interior? How many objects will be placed as "Simple" and as not Simple is unknown. There is no way to influence this before placement.

Big Request to the author - make the any setting, so that the player can influence it, before placing.
Fastmover15 30 May @ 2:52pm 
The file is corrrupted
Pa:1 30 May @ 9:44am 
dombol