Arma 3
26 ratings
RemainOverNight
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
212.805 KB
5 Mar @ 8:41am
15 Jun @ 1:36am
4 Change Notes ( view )

Subscribe to download
RemainOverNight

Description
Support the Project


Please Report Any Issues Here:
https://github.com/CVO-Org/ron/issues
Please report any issues that you have on github.

Remain Over Night - System

Overview

This mod provides the players with a system that allows them to initialises a Remain Over Night Time Skip themselves, no Zeus shenanigans needed.

It also supports "Interruptions", meaning the players RONcould be interrupted by an enemy patrol strolling by.

Its highly inspired by the RON scenes expierenced during the SOG:PF Campaign Missions.

Several Conditions are being checked when attempting to RON Inital Checks
Conditions for the action being visible
  • Initiator needs to be Squadlead
  • It needs to be night time between sunset and sunrise.
Conditions for the action being successful
  • All players need to be within a certain range to the Initiator
  • Outside of Minimum Distance to nearby Enemies
  • Outside of Minimum Distance to nearby Villages
  • No player has been under fire (suppressed) for a certain amount of time


Usage
  • CBA Inventory Context Menu: Double Left Click on the Watchslot
  • With ACE Loaded, via ACE Self - Interaction Menu as the Squadleader

Credits
  • Skippie
  • OverlordZorn

Dependencies

Optionals
  • CDLC: S.O.G: Prarie Fire
  • ACE3


For Server Admins
  • This mod has to be loaded on both, Server and Client.

For Mission Makers & Zeus
Detailed information can be found here:
https://github.com/CVO-Org/ron?tab=readme-ov-file#for-mission-makers-and-zeus

Wanna contribute?
Heck yea


Links
Github: RemainOverNight System[github.com]
14 Comments
Overlord Zorn  [author] 13 Jun @ 4:16pm 
V1.2 will have a digital watch display for those non-sogpf situations but im waiting until post weekend for release
Overlord Zorn  [author] 13 Jun @ 8:09am 
[h1] Version 1.1 Release[/h1]

What Changed:

Removed SOGPF dependency:
Until i have time for a better solution:

If watch overlay disabled or SOGPF not loaded, the RON transition default to new, simple transition: Simple fade to Black and Back.

I have some idea's for a better alternative but i make no promises about the if and when.

General Overhaul and Rework

- added default Transition: Fade to Black and Back.
- removed SOGPF Dependency.
- removed unintended ace requirement

New Modes:
1. Skip during Nighttime to Sunrise ( like previously )
2. Skip during Daytime to Sunset
3. Custom: Skip at any time to custom Daytime - defined through API.

- New API: See Github Readme

!!!
Due to the rework and detachment from the SOGPF DLC I decided to change the prefix from `vn_ron` to `ron`.

-> all previous CBA settings have new "name".
-> API Variables are updated! I added support for legacy but it might not be 100% perfect.
Domin 12 Jun @ 7:34pm 
Amazing, love to see immersive mods like this! Probably a stupid question but would it ever be possible to make a version without the CDLC for use in modern or other settings? Cheers for the mod!
WrathActual 11 Jun @ 6:19am 
@Overlord Zorn you are an utter hero. <3
Overlord Zorn  [author] 10 Jun @ 7:36pm 
@wrathActual:
guess i had to much time today

https://github.com/OverlordZorn/vn-ron/pull/1
Overlord Zorn  [author] 10 Jun @ 9:08am 
@WrathActual:
Hm. Interesting idea, but i gotta admit, i forgot about this mod lol.
I'll write it down but make no promises. To many ideas, too little time.
WrathActual 10 Jun @ 6:28am 
A wonderful mod for Vietnam themed groups. May I ask if it's possible to RON during the daylight hours? My thinking here is for missions where players may want to patrol to a position during the day and then wait for nightfall in order to conduct an ambush.
Valmont 7 May @ 2:13pm 
Thank you Overlord!
Overlord Zorn  [author] 24 Apr @ 9:24am 
Cause i use the SOG:PF watch dialog used in the missions.

I'm working on a non sog version but motivation for sqf currently and progress is slow, apologies.
Valmont 24 Apr @ 5:45am 
This is awesome but why is SOG needed?